Messing with level streaming and world composition. So I had my lighting actors like the directional lights, sky sphere, fog, sky light etc in a sub level. So I wanted to move them to the persistent such that the lighting will always be loaded. So I right clicked the lighting actors and moved them to the persistent level. It almost works. I unloaded the level they used to be in and the lighting has mostly stayed the same but there’s a definite change, it’s less bright less overcast or something. I forget what I’m missing. Pics included.
Left is what I have, right is what it should.
Left looks better actually
Yeah it has a nice look. I just can’t pinpoint what gives the right side it’s look since all the lighting and fog actors should be in the persistent level.
Hi!
It looks the same to me just contrast differences… could it be your postprocess volume that hasn’t been moved to the correct level?