As far as I know, moveable light recalculates every frame the shadows and also the light.
Let us suppose we have the classical day and night life cycle with the sun light source moveable: what happen if I set for a fixed amount of time (1 hour) the moveable light to be completely stopped? Even in this case the performance are affected by the recalculation, despite there is no need to recalculate the shadows?
I’m not an UE4 dev, but my claim is the following: since in this case there is no need to recalculate, the moveable light is acting like a normal static light. Is my claim correct?