Hi Sean,
I’m trying to use the Move To Location or Actor blueprint node, which provides both an On Request Failed and On Move Finished output pin. I need to use this one so that I know when the move is complete.
Here is how I have it set up. There are no options for Project Goal Location or Project Point to Navigation. That is probably what this node needs to fix the problem as it is probably doing that by default even when Use Pathfinding is disabled like I have it.
To get around the issue for now, I’ve resorted to using the Move to Location node. Unfortunately, this node doesn’t tell you when the move is finished so I’ve had to rely on a hack delay node until this gets fixed.
To fix the problem, the Move To Location or Actor node either needs to ignore the nav mesh when Use Pathfinding is disabled (as indicated by the docs) or it needs a Project Destination to Navigation option like Move to Location does.