I’m currently experiencing a very weird behavior regarding seamless travel. I am using servertravel to transfer all players from a Lobby into the actual game world. Now, if one of the Clients travelling from the Lobby to the Game-world is lagging, due to bad network connection or whatever (in our case it took around 8 seconds to load in to the game world, whereas most other clients finished loading after 1-2 seconds), my mouse cursor as host/server would disappear and not re-appear until the final client loaded into the game. I know the mouse was around somewhere, as I could interact with UMG-widgets by “guessing” where my mouse cursor is, it was simply invisible.
Has anyone ever experienced something similar, or have an idea where the problem could lie?
I am having a similar problem. In my case I am doing a seamless travel from one menu screen to another and the mouse is not visible in the new menu (despite setting Show Mouse Cursor and Input Mode UI Only in a handful of different places to test timing) until I click on a button. At which point, the mouse appears, but if I click off of the menu I lose it again. This is in 4.11.