so i was wondering if the is a better way than using the RuntimMeshComponent or ProceduralComponent Function to calculate Normals for a spherical Mesh. Both Functions are too slow for my needs.
I tried to make my own Function and the Result is pretty much ■■■■
Check those Screenshots
First 2 Screens are without Normals, the others with Normals calculated like this:
n123 = (p12 x p23) / (|p12 x p23|)
Everything runs smooth but it’s all black… and you can see some flickering of the “Material” in the last Screenshot
I use a Icosahedron as Base Mesh.
Edit: Normals were in the wrong Direction. So now it’s not dark anymore, but those flickering Fragments are still there