Modelling mode is fully corrupted this update

Summary

I had crashes from transforming UVs, edit Triangle, Edit pivot, simplify, merge. The tool is unsafe to use currently, it constantly crashes UEFN. I don’t even need a repro, just use it and you will see. I 've had 4 crashes since yesterday all doing different things.

Please select what you are reporting on:

Unreal Editor for Fortnite

What Type of Bug are you experiencing?

UI/Tools

Steps to Reproduce

Use modelling mode and perform various actions with it. The crashes are random:
-UV transform
-Simplify action
-Edit triangles
-Merge

Expected Result

UEFN doesnt crash

Observed Result

UEFN crashes almost at 60% when using modelling mode.

Platform(s)

pc

Sometimes a crash can be prevented if you save results before you attempt new operation (save option In the lower right corner in the editor), but not always.

I also want these crashes fixed.

2 Likes

Same here. Happening on my PC and Laptop. (I tried verifying game files but that did not resolve it)

I believe it started happening with the 34.30 release.

Are you seeing a problem where you need to select modeling mode twice to get into it? The first time trying to switch modes there is a shift in the lighting and this log output:

LogFort: [DSCT_GI_Off_C_0] TODM Condition: GI_Off = false
LogFort: [DSCT_GI_Medium_C_0] TODM Condition: GI_Medium = false
LogFort: [DSCT_Erebus_C_0] TODM Condition: Erebus = false
LogFort: [DSCT_Mobile_C_0] TODM Condition: Mobile = false
LogFort: [DSCT_PerfMode_C_0] TODM Condition: PC_PerfMode = false
LogFort: [DSA_UEFN_Ch5S1_C_0] TODM Scalability: TODM Visibility = true

As for the actual crash, It’s always a memory error similar to

Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0xffffffffffffffff

Edit: New callstacks in v35:

Fatal error: [File:Z:\UEVFS\Root\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectHash.cpp] [Line: 63] 
Unidentified failure for object GizmoComponentHitTarget /Engine/Transient.EdModeInteractiveToolsContext_2:EditorInteractiveGizmoManager_0.FreeRotationSubGizmo_1.GizmoComponentHitTarget_0, hash itself may be corrupted or buggy.

Yes I started seeing crashes before 35.0

Until this is fixed there is a crude workaround: Don’t work too long in Modeling Mode, instead frequently exit it to Selection Mode and safe from there. Most of the time that prevents crashes at least in my project.

This topic was automatically closed after 180 days. New replies are no longer allowed.

FORT-900707 is ‘Closed’ as ‘Fixed’. The issue will be addressed in 35.20 and 42.00.