[Mobile] SCI-FI First Person Shooter

Flying Drone. Custom movement, avoid, explode.

=GSIJs4M1qtk

Added melee enemy - Golem:

=HVGl93W69Ho

It tells me the video is private

@, same here.

OP, looks really awesome! I like your different weapons. They look and sound quite good.

Should be public now, thanks!

Hey intoxicat3,

Thanks for the awesome tutorials! I had some questions for the Prototypes Enemies Functionality page, namely:

“Those variables should be editable. Place them on level and assign Targets to SpawnPoints.”

I assigned the target point to the spawn point under details, but my AI doesn’t move.

And when I try to run the example, I get the following error…
“Error Accessed None ‘CurrentSpawnPoint’ from node Print String in blueprint BP_Enemy”

Any ideas?

Thanks again though. These tutorials have been awesome!

Just found this thred. This is sick!!! Amazing work!!
How’s the continuation of this project?
It’s been months since last update

Dure to refactoring I have moved to new blog - it’s much more easier there!

You can find first post about configuring project and base classes here:

@LALI90 it has been hard to make tutorials when UE4 was changing a lot. I can see that now (4.6 +) it’s stable and my tutorials should work for 4.7+ versions. That’s why I’ve decided to create the blog again - from start.

How to migrate FPP arms and TPP mesh from Shooter Game Example to your project:

How to create base class for weapons and drive data to animation blueprint. Usage of TwoBoneIK as well.

How to implement basic weapons variables / functions. Adding shooting / reloading to weapons. As addition creating recoil using Animation Blueprint. Blueprint communication as well.

The Game looks like a lot of Fun. Awesome Tutorials. I like the Armor Golem Tutorial (inspiration to set up my own).

FX tutorial : how to create ammo shell particle

How to create dynamic fpp crosshair using UMG. How to add spread to weapons.
https://shootertutorial.files.wordpress.com/2015/06/spread.png?w=676

how to dead damage using custom interface. How to split body parts and calculate crit damage. UMG tutorial to show damage and enemy health as well.
http://shootertutorial.com/2015/06/14/how-to-do-damage-advanced/
=Dbn0TXOsTtk

First Enemy - ragdoll, behavior tree, animation blending.
http://shootertutorial.com/2015/06/16/first-enemy-behavior-tree-shooting-at-player/
=byCEmtDtrKE

Creating shotgun.

Creating assault rifle
http://shootertutorial.com/2015/06/19/creating-an-assault-rifle/
=uaoNG_KuMaQ

Creating an Grenade Launcher.
http://shootertutorial.com/2015/06/20/create-an-grenade-launcher/
=hQorllxyEig

Another day another post.
Sniper Weapon Tutorial: using 3 methods: HUD overlay (UMG), render to texture (more realistic) and postprocess blendable material.