[Mobile] SCI-FI First Person Shooter

Thanks Chillybody, hope you will find something interesting from my blog.

Another post about adding shotgun functionality and projectile bounces:

Video:
=FUaWylHQ1ro

Prototype polished shotgun:

Video:

https://www.youtube.com/watch?v=5v2qyi1RSkA

Screens:

Another weapon - rail (2 weapons left)

=mZuh_1zB1i8

Added assault rifle with big recoil:

Added another weapon where you can steer the projectile.

=H4zoadyXKdo

Added last weapon Pistol - changed hands animation a lot using Anim Blueprint. Finally I’m able to start working on gameplay.

=t_y_SLRyMF8

Superb job dude, hats off to you for making it free :).

Core AI with behavior tree and tasks.

Looking great! Keep it up!

Spider Enemy - Behavior Tree, Animation Blueprint and Damage System.

=fB6f5tyY61E3

IF SOMEONE CAN HELP ME WITH THAT I WILL BE REALLY GRATEFUL: (Mobile Specific) uberlookzone? - Mobile - Epic Developer Community Forums

Really Nice work intoxicat3. I will start to look into your AnswerHub question.

This is coming along nicely.

Thanks for good words guys! But It’s just beginning guys :slight_smile: Still lot of work to do.

Eric - thanks!

Mobile Controls (touch and tilt)

TILT

And touch:

I’ve managed to do crit strike system with floating HUD texts above enemies, but it isn’t working on Mobile Preview only on PC.

WILL BE GRATEFUL FOR HELP HERE: Spawning Actors in BP not working correctly in mobile - Mobile - Unreal Engine Forums

Added floating damage text using HUD. Crit DMG system.

=H4IWMpvtcjc

How do add laser scope and tweak spread.

How to add enemies health bars using 2D HUD.

Spider polishing: scale, speed, ragdoll, breaking bones, sounds.

=_4UAAR7uLc4