Thanks Chillybody, hope you will find something interesting from my blog.
Another post about adding shotgun functionality and projectile bounces:
Video:
=FUaWylHQ1ro
Thanks Chillybody, hope you will find something interesting from my blog.
Another post about adding shotgun functionality and projectile bounces:
Video:
=FUaWylHQ1ro
Another weapon - rail (2 weapons left)
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Added another weapon where you can steer the projectile.
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Added last weapon Pistol - changed hands animation a lot using Anim Blueprint. Finally I’m able to start working on gameplay.
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Superb job dude, hats off to you for making it free :).
Core AI with behavior tree and tasks.
Looking great! Keep it up!
Spider Enemy - Behavior Tree, Animation Blueprint and Damage System.
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IF SOMEONE CAN HELP ME WITH THAT I WILL BE REALLY GRATEFUL: (Mobile Specific) uberlookzone? - Mobile - Epic Developer Community Forums
Really Nice work intoxicat3. I will start to look into your AnswerHub question.
This is coming along nicely.
Thanks for good words guys! But It’s just beginning guys Still lot of work to do.
Eric - thanks!
I’ve managed to do crit strike system with floating HUD texts above enemies, but it isn’t working on Mobile Preview only on PC.
WILL BE GRATEFUL FOR HELP HERE: Spawning Actors in BP not working correctly in mobile - Mobile - Unreal Engine Forums
How do add laser scope and tweak spread.
Spider polishing: scale, speed, ragdoll, breaking bones, sounds.
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