I’ve decided to make free first person shooter on Mobile and I will try to describe how I’m doing it here: http://shootertutorial.com
So I will try:
Create AAA game on Mobile,
Describe everything what I’m doing,
Hope to give a lot of tips and game production knowledge,
Get feedback and make the game better,
For now I’ve only small amount of assets / blueprints but almost everything is working smooth. I’m not a programmer or a graphics artist but I’ve couple of games using UE3 and I hope that some post will be helpful to others.
from ES2 emulator. Framerate will be low now. I’m waiting for Epic to be able to run the game on device from Windows to optimize everything. When I started to work on mobile with UE3 there was the same problems - on device 10 fps, but when I started to understand everything I was able to get smooth framerate without quality drop on device.
It depends on the controls. I’ve an idea for this but don’t want to talk before prototype.
I’m looking for sci-fi weapon but can’t find anything that is good looking and cheap. Maybe there is some graphics artist here who have sci-fi weapon in his portfolio that can share? The game will be free so I won’t get any benefits from using assets from someone. Anyone?
Okay, cool. Did you disable all post processing? In the latest stream (Tappy Chicken) they gave some tips on how to get better performance on mobile. I think there is also something in the project settings that you should disable. HDR maybe.
they are modular for now but when I finish will combine them. It’s using one atlas texture so there will be slow amount of draw calls. As for the optimizations I’m aiming only for hi end devices - nexus 5+ and iPad Air+, as for lower devices (ipad2, ipad3, galaxy s3) will disable post process and will bake specular/normal into the textures.
Thanks for the heads up! I have a lot of knowledge about UE3 Mobile optimizations - worked on Real Boxing and currently Hellraid: The Escape. Earlier I’ve worked on j2me/android porting and supporting something like 1000 devices. I know what I’m doing, but still there is lot’s of optimization to be made on Epic side. I have time and I will wait
Thanks! Today I’ll be adding effects to the weapon, and Tomorrow will create shotgun with bouncing projectiles. I’m getting lot of support from various graphics artists with free 3d models so it’s rollin’. Thank you Epic for releasing UE4 I’m having lot of fun creating the game.