I went from 4.16 to 4.17 to 4.18 succesfully so far. Make a backup of your project, and just open it in the newer engine. You will run into alot of errors at times, but fix them one at a time, you can do it and its worth it. Might be a total hassle, but since you are far back, I would try 4.11 to 4.12 to 4.13 to 4.14, etc. Could suck, but once again, worth it.
Is the kit still available? The Sellfy link has no product.
I ma sure it is just a glitch⦠code is SUPER on top of the kit stuff
hello
How to solve this problem? (Visual Studio 2017ćUnrealEngine 4.18.2)
run Select Unreal Engine Version:
--------------------------------------------------------------------------------------------------------ERROR---------------------------------------------------------------------------------------------------------------------------------------------------------
Running E:/UE/UnrealEngine-release/Engine/Binaries/DotNET/UnrealBuildTool.exe -projectfiles -project=āE:/UE/ProjectFiles/MMOStarterKit-1.7/CleanThirdPerson.uprojectā -game -engine -progress
Discovering modules, targets and source code for projectā¦
While compiling E:\UE\ProjectFiles\MMOStarterKit-1.7\Intermediate\Build\BuildRules\CleanThirdPersonModuleRules.dll:
ERROR: e:\UE\ProjectFiles\MMOStarterKit-1.7\Source\CleanThirdPerson.Target.cs(19,12) : error CS0122: ??UnrealBuildTool.UEBuildBinaryConfiguration???ɷ??ʣ???Ϊ???ܱ???
ERROR: e:\UE\ProjectFiles\MMOStarterKit-1.7\Source\CleanThirdPerson.Target.cs(17,23) : error CS0051: ?ɷ???Բ?һ??: ???͔?ref System.Collections.Generic.List<UnrealBuildTool.UEBuildBinaryConfiguration>???ȷ???CleanThirdPersonTarget.SetupBinaries(UnrealBuildTool.TargetInfo, ref System.Collections.Generic.List<UnrealBuildTool.UEBuildBinaryConfiguration>, ref System.Collections.Generic.List<string>)???Ŀɷ???Ե?
ERROR: e:\UE\ProjectFiles\MMOStarterKit-1.7\Source\CleanThirdPersonEditor.Target.cs(19,12) : error CS0122: ??UnrealBuildTool.UEBuildBinaryConfiguration???ɷ??ʣ???Ϊ???ܱ???
ERROR: e:\UE\ProjectFiles\MMOStarterKit-1.7\Source\CleanThirdPersonEditor.Target.cs(17,23) : error CS0051: ?ɷ???Բ?һ??: ???͔?ref System.Collections.Generic.List<UnrealBuildTool.UEBuildBinaryConfiguration>???ȷ???CleanThirdPersonEditorTarget.SetupBinaries(UnrealBuildTool.TargetInfo, ref System.Collections.Generic.List<UnrealBuildTool.UEBuildBinaryConfiguration>, ref System.Collections.Generic.List<string>)???Ŀɷ???Ե?
ERROR: e:\UE\ProjectFiles\MMOStarterKit-1.7\Source\CleanThirdPersonServer.Target.cs(18,18) : error CS0122: ??UnrealBuildTool.UEBuildBinaryConfiguration???ɷ??ʣ???Ϊ???ܱ???
ERROR: e:\UE\ProjectFiles\MMOStarterKit-1.7\Source\CleanThirdPersonServer.Target.cs(16,26) : error CS0051: ?ɷ???Բ?һ??: ???͔?ref System.Collections.Generic.List<UnrealBuildTool.UEBuildBinaryConfiguration>???ȷ???CleanThirdPersonServerTarget.SetupBinaries(UnrealBuildTool.TargetInfo, ref System.Collections.Generic.List<UnrealBuildTool.UEBuildBinaryConfiguration>, ref System.Collections.Generic.List<string>)???Ŀɷ???Ե?
ERROR: UnrealBuildTool Exception: Unable to compile source files.
Hey code
Any time frame on when the kit will be available on sellfy again? We have people in the discord wanting to know how they can purchase it.
thanks
Nomad
Thanks for reporting this. I didnāt take it down, itās just Sellfy acting up. Should become available again in a few minutes.
Hello Code Spartan,
I would like to ask a question. I bought several month ago your MMO kit in order to start a development of a little multiplayer game with your technology.
The problem is that Iām developing a VR first person game and the rules are completely different from the one present in your kit, for this reason i decided to create a new project in UE in from the Scratch (I feel much more confortable on developing things by myself in order to keep better the control) in order to solve and test all the problematic regarding the using of the virtual reality like, inventory system, combat, management of the room scale action etc. The problem that i had to solve were really challenging comparing with a normal video game, just to impose the correct movement with the full body simulation was a nightmare. Iāve also introduced some multiplayer function, using the steam multiplayer library.
What i would like to do, is to insert to my game your mmo multiplayer logic to my game, because i want to introduce the login system, so the possibility to save the status and he inventory on a remote server, and i want in general to set up a dedicated server like all the generic mmo.
You think is possible to migrate to my project the multiplayer functionality adapting them on my game? I want to specify that Iām fully developing the game with blueprints and the game is to a good point of development. Thank you in advance for your answer.
I need help!!!
Unable to open the project
https://forums.unrealengine.com/filedata/fetch?filedataid=127775&type=thumb
If by āmigrateā you mean doing an RMB->asset actions->migrate, then no, itās not as modular and wouldnāt work out of the box.
But if you start by looking at the login menu UMG and the logic behind the login system, and then the character save/retrieval system in MMOPlayerState, then you can definitely recreate the whole thing in your project, and you can use the same php scripts (just slightly modify them for your needs). All in all, it should take a week or two depending on your ue4 experience.
Build it from visual studio, as described in the documentation.
Hi all
Got a troubleshooting question as Iām out of ideas of where to look. Looting is not working. All Iāve done literally is just clean up the UI elements visually, a few resizes of UI pages and thats pretty much it. Iāve even checked the master versions MMO and Character blueprints against mine, I also checked the looting Blueprints and nothing looks different. But I havenāt touched any blueprints yet.
Any thoughts on where I should look to troubleshoot this bug? Does altering UI elements have an effect on what or how a panel is called by the blueprints?
FullUI Widget > Container
Adjust itās positioning, Iād suggest linking it to your mouse coordinates.
What often happens is that the Container widget gets displayed off screen often after making edits.
Awesome, thank you for the heads up on that. I will square that away.
Hey i got a problem i did buy the product for some month ago but i dont remember my sellfy account mail soo could i get it on my new account i got prove i have buy it from you
You have to remember your email, I canāt verify who made a purchase without the email.
Found a issue with the quests if you complete the quest and just kit complete without selecting a reward you get nothing from the quest is there a way to make the quest uncompleteable without selecting a reward ? This happens on all quests
Great kit , how many connections can the server hold?
Thanks for the report, Iāll try to fix this in the next version.
~150 like in most mmos (that is 150 per area).
Iāve not know any mmos to have 150 people in one area
Is that Unreals default? You havenāt modified the engine to allow for that amount have you? The only netcode you have changed is for the chat server right? If I have this correct the way Unreal replicates is to everyone on that map even if they are across the other side of the map and you cannot see them?
Hi everyone,
I bought this package today
Cheers,