MMO Starter Kit

I duplicated this message to you in skype.

Alexey, if you log in to Sellfy you can find the kit listed under the Purchases link in the upper right. From this list you should be able to download the latest released version of the kit (presently 4.17.1)

I go, but he does not give me a copy, he offers to buy again for $ 95

Sorry, I found a purchase section. Thank you. :slight_smile:

Really good learning resource. Thanks!

UE4 4.17

[2017.09.22-00.56.12:435][133]LogLoad: Took 0.312240 seconds to LoadMap(/Game/Map/UEDPIE_1_ShiChang)
[2017.09.22-00.56.12:479][134]LogNet: Client netspeed is 10000
[2017.09.22-00.56.12:479][134]LogNet: Join request: /Game/Map/ShiChang?SplitscreenCount=1
[2017.09.22-00.56.12:481][134]LogGameMode: Display: Match State Changed from WaitingToStart to InProgress
[2017.09.22-00.56.12:488][134]LogGameState: Match State Changed from WaitingToStart to InProgress
[2017.09.22-00.56.12:489][134]LogNet: Join succeeded: 257
[2017.09.22-00.56.12:500][134]LogWindows: Windows GetLastError: operation successfully done怂 (0)
[2017.09.22-00.57.12:501][134]LogWindows: Warning: CreateProc failed (2) …/…/…/Engine/Binaries/Win64/CrashReportClient.exe ā€œE:/JueJ417/Saved/Crashes/UE4CC-Windows-CDDF00274370E4AC1512B3A9728341DC_0000ā€ -AppName=UE4-Client -CrashGUID=UE4CC-Windows-CDDF00274370E4AC1512B3A9728341DC_0000 -DebugSymbols=…\Engine\Intermediate\Symbols
[2017.09.22-00.57.12:502][134]LogWindows: Could not start CrashReportClient.exe
[2017.09.22-00.57.12:502][134]LogMemory: Platform Memory Stats for Windows
[2017.09.22-00.57.12:503][134]LogMemory: Process Physical Memory: 2925.99 MB used, 2979.66 MB peak
[2017.09.22-00.57.12:503][134]LogMemory: Process Virtual Memory: 3422.49 MB used, 3422.49 MB peak
[2017.09.22-00.57.12:503][134]LogMemory: Physical Memory: 9487.35 MB used, 15087.95 MB free, 24575.30 MB total
[2017.09.22-00.57.12:503][134]LogMemory: Virtual Memory: 4434.37 MB used, 15087.95 MB free, 134217728.00 MB total
[2017.09.22-00.57.12:503][134]LogWindows: Error: === Critical error: ===
[2017.09.22-00.57.12:503][134]LogWindows: Error:
[2017.09.22-00.57.12:503][134]LogWindows: Error: Assertion failed: Parents*.Property->RepIndex + Parents*.ArrayIndex == i [File:D:\UnrealEngine-release4.17\Engine\Source\Runtime\Engine\Private\RepLayout.cpp] [Line: 2979]
[2017.09.22-00.57.12:504][134]LogWindows: Error:
[2017.09.22-00.57.12:504][134]LogWindows: Error:
[2017.09.22-00.57.12:504][134]LogWindows: Error:
[2017.09.22-00.57.12:504][134]LogWindows: Error:
[2017.09.22-00.57.12:517][134]LogExit: Executing StaticShutdownAfterError
[2017.09.22-00.57.12:544][134]LogWindows: FPlatformMisc::RequestExit(1)
[2017.09.22-00.57.12:544][134]Log file closed, 09/22/17 08:57:12

[2017.09.25-05.12.51:595][259]LogPlayLevel: [PlayLevel] Compiling MMOPlayerController before play…
[2017.09.25-05.12.51:821][259]LogPlayLevel: [PlayLevel] Compiling AICharacter as a dependent…
[2017.09.25-05.12.52:031][259]LogPlayLevel: [PlayLevel] Compiling MMOPlayerCharacter as a dependent…
[2017.09.25-05.12.52:533][259]LogPlayLevel: [PlayLevel] Compiling PlayerCharacter as a dependent…
[2017.09.25-05.12.52:650][259]LogBlueprint: Warning: [Compiler MMOPlayerController] ā€˜NPCā€™ę²”ęœ‰ē»§ę‰æā€™AICharacterā€™ļ¼ˆ ē±»åž‹č½¬ę¢äøŗ NPC å°†ę€»ę˜Æå¤±č“„ļ¼‰ć€‚
[2017.09.25-05.13.10:228][259]LogWindows: Warning: CreateProc failed (2) …/…/…/Engine/Binaries/Win64/CrashReportClient.exe ā€œE:/JueJingFanGong417/Saved/Crashes/UE4CC-Windows-AFFD915C4CFE3E64D400C4B7F4C7E674_0001ā€ -AppName=UE4-Client -CrashGUID=UE4CC-Windows-AFFD915C4CFE3E64D400C4B7F4C7E674_0001 -DebugSymbols=…....\Engine\Intermediate\Symbols
[2017.09.25-05.13.10:229][259]LogWindows: Could not start CrashReportClient.exe
[2017.09.25-05.13.10:229][259]LogMemory: Platform Memory Stats for Windows
[2017.09.25-05.13.10:229][259]LogMemory: Process Physical Memory: 6672.48 MB used, 6897.26 MB peak
[2017.09.25-05.13.10:229][259]LogMemory: Process Virtual Memory: 7752.50 MB used, 7770.89 MB peak
[2017.09.25-05.13.10:230][259]LogMemory: Physical Memory: 11762.85 MB used, 12812.45 MB free, 24575.30 MB total
[2017.09.25-05.13.10:230][259]LogMemory: Virtual Memory: 8875.86 MB used, 12812.45 MB free, 134217728.00 MB total
[2017.09.25-05.13.10:230][259]LogWindows: Error: === Critical error: ===
[2017.09.25-05.13.10:230][259]LogWindows: Error:
[2017.09.25-05.13.10:230][259]LogWindows: Error: Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0xffffffff
[2017.09.25-05.13.10:230][259]LogWindows: Error:
[2017.09.25-05.13.10:230][259]LogWindows: Error: UE4Editor-CoreUObject.dll!UObjectBase::IsValidLowLevelFast() [d:\unrealengine-release4.17\engine\source\runtime\coreuobject\private\uobject\uobjectbase.cpp:294]
[2017.09.25-05.13.10:231][259]LogWindows: Error: UE4Editor-Engine.dll!FPersistentFrameCollectorArchive::operator<<() [d:\unrealengine-release4.17\engine\source\runtime\engine\private\blueprintgeneratedclass.cpp:1444]
[2017.09.25-05.13.10:231][259]LogWindows: Error: UE4Editor-CoreUObject.dll!UStruct::SerializeBin() [d:\unrealengine-release4.17\engine\source\runtime\coreuobject\private\uobject\class.cpp:835]
[2017.09.25-05.13.10:231][259]LogWindows: Error: UE4Editor-Engine.dll!UBlueprintGeneratedClass::AddReferencedObjectsInUbergraphFrame() [d:\unrealengine-release4.17\engine\source\runtime\engine\private\blueprintgeneratedclass.cpp:1500]
[2017.09.25-05.13.10:232][259]LogWindows: Error: UE4Editor-CoreUObject.dll!FArchiveReplaceObjectRefBase::SerializeObject() [d:\unrealengine-release4.17\engine\source\runtime\coreuobject\private\serialization\archiveuobject.cpp:209]
[2017.09.25-05.13.10:232][259]LogWindows: Error: UE4Editor-Engine.dll!FArchiveReplaceObjectRef<UObject>::SerializeSearchObject() [d:\unrealengine-release4.17\engine\source\runtime\coreuobject\public\serialization\archivereplaceobjectref.h:129]
[2017.09.25-05.13.10:232][259]LogWindows: Error: UE4Editor-Engine.dll!UEngine::CopyPropertiesForUnrelatedObjects() [d:\unrealengine-release4.17\engine\source\runtime\engine\private\unrealengine.cpp:11866]
[2017.09.25-05.13.10:233][259]LogWindows: Error: UE4Editor-UnrealEd.dll!FBlueprintCompileReinstancer::CopyPropertiesForUnrelatedObjects() [d:\unrealengine-release4.17\engine\source\editor\unrealed\private\kismet2\kismetreinstanceutilities.cpp:2156]
[2017.09.25-05.13.10:233][259]LogWindows: Error: UE4Editor-Kismet.dll!FBlueprintCompilationManagerImpl::ReinstanceBatch() [d:\unrealengine-release4.17\engine\source\editor\kismet\private\blueprintcompilationmanager.cpp:1136]
[2017.09.25-05.13.10:233][259]LogWindows: Error: UE4Editor-Kismet.dll!FBlueprintCompilationManagerImpl::FlushCompilationQueueImpl() [d:\unrealengine-release4.17\engine\source\editor\kismet\private\blueprintcompilationmanager.cpp:801]
[2017.09.25-05.13.10:234][259]LogWindows: Error: UE4Editor-Kismet.dll!FBlueprintCompilationManagerImpl::CompileSynchronouslyImpl() [d:\unrealengine-release4.17\engine\source\editor\kismet\private\blueprintcompilationmanager.cpp:189]
[2017.09.25-05.13.10:234][259]LogWindows: Error: UE4Editor-UnrealEd.dll!FKismetEditorUtilities::CompileBlueprint() [d:\unrealengine-release4.17\engine\source\editor\unrealed\private\kismet2\kismet2.cpp:750]
[2017.09.25-05.13.10:234][259]LogWindows: Error: UE4Editor-UnrealEd.dll!FInternalPlayLevelUtils::ResolveDirtyBlueprints() [d:\unrealengine-release4.17\engine\source\editor\unrealed\private\playlevel.cpp:1850]
[2017.09.25-05.13.10:235][259]LogWindows: Error: UE4Editor-UnrealEd.dll!UEditorEngine::PlayInEditor() [d:\unrealengine-release4.17\engine\source\editor\unrealed\private\playlevel.cpp:2394]
[2017.09.25-05.13.10:235][259]LogWindows: Error: UE4Editor-UnrealEd.dll!UEditorEngine::StartQueuedPlayMapRequest() [d:\unrealengine-release4.17\engine\source\editor\unrealed\private\playlevel.cpp:1218]
[2017.09.25-05.13.10:235][259]LogWindows: Error: UE4Editor-UnrealEd.dll!UEditorEngine::Tick() [d:\unrealengine-release4.17\engine\source\editor\unrealed\private\editorengine.cpp:1549]
[2017.09.25-05.13.10:236][259]LogWindows: Error: UE4Editor-UnrealEd.dll!UUnrealEdEngine::Tick() [d:\unrealengine-release4.17\engine\source\editor\unrealed\private\unrealedengine.cpp:402]
[2017.09.25-05.13.10:236][259]LogWindows: Error: UE4Editor.exe!FEngineLoop::Tick() [d:\unrealengine-release4.17\engine\source\runtime\launch\private\launchengineloop.cpp:3215]
[2017.09.25-05.13.10:236][259]LogWindows: Error: UE4Editor.exe!GuardedMain() [d:\unrealengine-release4.17\engine\source\runtime\launch\private\launch.cpp:166]
[2017.09.25-05.13.10:236][259]LogWindows: Error: UE4Editor.exe!GuardedMainWrapper() [d:\unrealengine-release4.17\engine\source\runtime\launch\private\windows\launchwindows.cpp:134]
[2017.09.25-05.13.10:237][259]LogWindows: Error: UE4Editor.exe!WinMain() [d:\unrealengine-release4.17\engine\source\runtime\launch\private\windows\launchwindows.cpp:210]
[2017.09.25-05.13.10:237][259]LogWindows: Error: UE4Editor.exe!__scrt_common_main_seh() [f:\dd\vctools\crt\vcstartup\src\startup\exe_common.inl:253]
[2017.09.25-05.13.10:237][259]LogWindows: Error: KERNEL32.DLL!0x000000000E2E8364
[2017.09.25-05.13.10:237][259]LogWindows: Error: ntdll.dll!0x00000000102470D1
[2017.09.25-05.13.10:238][259]LogWindows: Error: ntdll.dll!0x00000000102470D1
[2017.09.25-05.13.10:238][259]LogWindows: Error:
[2017.09.25-05.13.10:249][259]LogExit: Executing StaticShutdownAfterError
[2017.09.25-05.13.10:265][259]LogWindows: FPlatformMisc::RequestExit(1)
[2017.09.25-05.13.10:266][259]Log file closed, 09/25/17 13:13:10

Use VS2017

[2017.10.03-07.58.37:407][203]LogNet: Join request: /Game/Map/ShiChang?SplitscreenCount=1
[2017.10.03-07.58.37:409][203]LogGameMode: Display: Match State Changed from WaitingToStart to InProgress
[2017.10.03-07.58.37:413][203]LogGameState: Match State Changed from WaitingToStart to InProgress
[2017.10.03-07.58.37:414][203]LogNet: Join succeeded: 256
[2017.10.03-07.58.37:414][203]LogNet: Client netspeed is 10000
[2017.10.03-07.58.37:414][203]LogNet: Join request: /Game/Map/ShiChang?SplitscreenCount=1
[2017.10.03-07.58.37:415][203]Cmd: DisableAllScreenMessages
[2017.10.03-07.58.37:416][203]LogEngine: Onscreen warnings/messages are now DISABLED
[2017.10.03-07.58.37:421][203]LogNet: Join succeeded: 257
[2017.10.03-07.58.37:431][203]LogWindows: Windows GetLastError: ę“ä½œęˆåŠŸå®Œęˆć€‚ (0)
[2017.10.03-07.59.26:380][203]LogWindows: Warning: CreateProc failed (2) …/…/…/Engine/Binaries/Win64/CrashReportClient.exe ā€œE:/JueJingFanGong417/Saved/Crashes/UE4CC-Windows-0782544B4C5B33FBFF9DCBB38C4805CE_0000ā€ -AppName=UE4-Client -CrashGUID=UE4CC-Windows-0782544B4C5B33FBFF9DCBB38C4805CE_0000 -DebugSymbols=…....\Engine\Intermediate\Symbols
[2017.10.03-07.59.26:380][203]LogWindows: Could not start CrashReportClient.exe
[2017.10.03-07.59.26:380][203]LogMemory: Platform Memory Stats for Windows
[2017.10.03-07.59.26:381][203]LogMemory: Process Physical Memory: 3047.90 MB used, 3051.93 MB peak
[2017.10.03-07.59.26:381][203]LogMemory: Process Virtual Memory: 3816.34 MB used, 3816.34 MB peak
[2017.10.03-07.59.26:381][203]LogMemory: Physical Memory: 8273.21 MB used, 16302.09 MB free, 24575.30 MB total
[2017.10.03-07.59.26:381][203]LogMemory: Virtual Memory: 4647.23 MB used, 16302.09 MB free, 134217728.00 MB total
[2017.10.03-07.59.26:381][203]LogRenderer: Reallocating scene render targets to support 1280x1024 Format 10 NumSamples 1 (Frame:1).
[2017.10.03-07.59.26:382][203]LogWindows: Error: === Critical error: ===
[2017.10.03-07.59.26:382][203]LogWindows: Error:
[2017.10.03-07.59.26:382][203]LogWindows: Error: Assertion failed: Property->PropertyFlags & CPF_Net [File:D:\UnrealEngine-release4.17\Engine\Source\Runtime\Engine\Private\RepLayout.cpp] [Line: 2974]
[2017.10.03-07.59.26:382][203]LogWindows: Error:
[2017.10.03-07.59.26:382][203]LogWindows: Error:
[2017.10.03-07.59.26:382][203]LogWindows: Error:
[2017.10.03-07.59.26:382][203]LogWindows: Error: KERNELBASE.dll!0x00000000B0897788
[2017.10.03-07.59.26:382][203]LogWindows: Error: UE4Editor-Core.dll!FOutputDeviceWindowsError::Serialize() [d:\unrealengine-release4.17\engine\source\runtime\core\private\windows\windowsplatformoutputdevices.cpp:120]
[2017.10.03-07.59.26:383][203]LogWindows: Error: UE4Editor-Core.dll!FOutputDevice::Logf__VA() [d:\unrealengine-release4.17\engine\source\runtime\core\private\misc\outputdevice.cpp:70]
[2017.10.03-07.59.26:383][203]LogWindows: Error: UE4Editor-Core.dll!FDebug::AssertFailed() [d:\unrealengine-release4.17\engine\source\runtime\core\private\misc\assertionmacros.cpp:349]
[2017.10.03-07.59.26:383][203]LogWindows: Error: UE4Editor-Engine.dll!FRepLayout::InitFromObjectClass() [d:\unrealengine-release4.17\engine\source\runtime\engine\private\replayout.cpp:2976]
[2017.10.03-07.59.26:384][203]LogWindows: Error: UE4Editor-Engine.dll!UNetDriver::GetObjectClassRepLayout() [d:\unrealengine-release4.17\engine\source\runtime\engine\private
etworkdriver.cpp:3592]
[2017.10.03-07.59.26:384][203]LogWindows: Error: UE4Editor-Engine.dll!UNetDriver::FindOrCreateRepChangedPropertyTracker() [d:\unrealengine-release4.17\engine\source\runtime\engine\private
etworkdriver.cpp:3576]
[2017.10.03-07.59.26:384][203]LogWindows: Error: UE4Editor-Engine.dll!AActor::CallPreReplication() [d:\unrealengine-release4.17\engine\source\runtime\engine\private\actor.cpp:956]
[2017.10.03-07.59.26:385][203]LogWindows: Error: UE4Editor-Engine.dll!UNetDriver::ServerReplicateActors_BuildConsiderList() [d:\unrealengine-release4.17\engine\source\runtime\engine\private
etworkdriver.cpp:2703]
[2017.10.03-07.59.26:385][203]LogWindows: Error: UE4Editor-Engine.dll!UNetDriver::ServerReplicateActors() [d:\unrealengine-release4.17\engine\source\runtime\engine\private
etworkdriver.cpp:3164]
[2017.10.03-07.59.26:385][203]LogWindows: Error: UE4Editor-Engine.dll!UNetDriver::TickFlush() [d:\unrealengine-release4.17\engine\source\runtime\engine\private
etworkdriver.cpp:355]
[2017.10.03-07.59.26:386][203]LogWindows: Error: UE4Editor-Engine.dll!TBaseUObjectMethodDelegateInstance<0,UNetDriver,void __cdecl(float)>::ExecuteIfSafe() [d:\unrealengine-release4.17\engine\source\runtime\core\public\delegates\delegateinstancesimpl.h:858]
[2017.10.03-07.59.26:386][203]LogWindows: Error: UE4Editor-Engine.dll!TBaseMulticastDelegate<void,float>::Broadcast() [d:\unrealengine-release4.17\engine\source\runtime\core\public\delegates\delegatesignatureimpl.inl:937]
[2017.10.03-07.59.26:386][203]LogWindows: Error: UE4Editor-Engine.dll!UWorld::Tick() [d:\unrealengine-release4.17\engine\source\runtime\engine\private\leveltick.cpp:1526]
[2017.10.03-07.59.26:387][203]LogWindows: Error: UE4Editor-UnrealEd.dll!UEditorEngine::Tick() [d:\unrealengine-release4.17\engine\source\editor\unrealed\private\editorengine.cpp:1650]
[2017.10.03-07.59.26:387][203]LogWindows: Error: UE4Editor-UnrealEd.dll!UUnrealEdEngine::Tick() [d:\unrealengine-release4.17\engine\source\editor\unrealed\private\unrealedengine.cpp:402]
[2017.10.03-07.59.26:387][203]LogWindows: Error: UE4Editor.exe!FEngineLoop::Tick() [d:\unrealengine-release4.17\engine\source\runtime\launch\private\launchengineloop.cpp:3215]
[2017.10.03-07.59.26:388][203]LogWindows: Error: UE4Editor.exe!GuardedMain() [d:\unrealengine-release4.17\engine\source\runtime\launch\private\launch.cpp:166]
[2017.10.03-07.59.26:388][203]LogWindows: Error: UE4Editor.exe!GuardedMainWrapper() [d:\unrealengine-release4.17\engine\source\runtime\launch\private\windows\launchwindows.cpp:134]
[2017.10.03-07.59.26:388][203]LogWindows: Error: UE4Editor.exe!WinMain() [d:\unrealengine-release4.17\engine\source\runtime\launch\private\windows\launchwindows.cpp:210]
[2017.10.03-07.59.26:388][203]LogWindows: Error: UE4Editor.exe!__scrt_common_main_seh() [f:\dd\vctools\crt\vcstartup\src\startup\exe_common.inl:253]
[2017.10.03-07.59.26:389][203]LogWindows: Error: KERNEL32.DLL!0x00000000B0DB8364
[2017.10.03-07.59.26:389][203]LogWindows: Error: ntdll.dll!0x00000000B38470D1
[2017.10.03-07.59.26:389][203]LogWindows: Error: ntdll.dll!0x00000000B38470D1
[2017.10.03-07.59.26:389][203]LogWindows: Error:
[2017.10.03-07.59.26:405][203]LogExit: Executing StaticShutdownAfterError
[2017.10.03-07.59.26:442][203]LogWindows: FPlatformMisc::RequestExit(1)
[2017.10.03-07.59.26:442][203]Log file closed, 10/03/17 15:59:26

2,
[2017.10.03-23.42.20:856][581]LogWindows: Error: === Critical error: ===
[2017.10.03-23.42.20:857][581]LogWindows: Error:
[2017.10.03-23.42.20:857][581]LogWindows: Error: Assertion failed: Property->PropertyFlags & CPF_Net [File:D:\UnrealEngine-release4.17\Engine\Source\Runtime\Engine\Private\RepLayout.cpp] [Line: 2974]
[2017.10.03-23.42.20:857][581]LogWindows: Error:

Hello.
Download MMO starter Kit version 1.11.
I downloaded the source code for UE4 version 4.17.2.
I right-clicked on the CleantynardPerson.project and selected version 4.17.
Then I received the following error:
Building UnrealBuildTool in D: /UE4/UE_4.17 …
Could not find …/…/VC/bin/x86_amd64/vcvarsx86_amd64.bat; skipping.

What needs to be done?

hi Alexey,
do you have visual studio 2015 with patch on your computer ? build error can came from bad VS version.

What patch is needed?

i’m using VS 2015 with update 3. Without update 3 i can’t build the project.

What is this update? where can I download it?

Heya !

I just started something on a fresh copy of the 4.17 port, but haven’t gotten far into it yet and here is 4.18 version of the engine. I was just wondering, when you get around to porting to 4.18, will it just be a port of the same stuff, or will it have new content or fixes. Just curious cause if you plan on just porting I am going to continue, but if you are planning on some new content or moving parts I might just put it on the back burner until the 4.18 version.

Thanks ahead of time!

Hey.

Not planning any new features AT this moment, so 4.18 will be a straight port.

However, I’m working on a certain MMO project, so when the time comes to code some mechanics that are mostly game-agnostic, such as a map, a minimap, or crafting for example, some of those features might just make it into the MMO Kit in a simplified form. IF this happens, won’t be soon.

I’m also working on a certain asset that could be very useful for any MMO, and so I’ll probably have to make some kind of integration guide for the MMO Kit. ETA on it: q1 2018.

Also about to release an asset on the MP in a few weeks, but it won’t have anything to do with MMOs unfortunately. I’m just mentioning it so you don’t think it’s this one I was talking about in the previous paragraph.

Interesting comment, to say the least.

Is this ā€œcertain MMO projectā€ public? Can you drop a link or an identifying hint?

What is the nature of the ā€œcertain assetā€? Is it database related?

What’s the new asset for the MP? Surely you can fill us in on that?

Sweet! Thanks for the reply. I will keep on as I am then. I look forward to seeing this new asset you are working on next year, if it’s up to your usual quality standard and you have it easy to integrate into the mmo kit, I will definitely be interested.

Good luck on your current project!

Asset making is a very competitive field, so I’d have to say no.

Until an official announcement is made, I can’t.

Am just curious , has anyone created something good with this tool ? , i remember a while back i saw some one working on an isometric game with this tool .
Been trying to go through the pages to find it .