Isn’t that a kick in the teeth? lol… that Visual Studios doesn’t have C++ language checked to install by default? talk about forgetting your roots.
So, I want to ask some advice, from CS… from all of you. Unlike some of the other guys and gals, my current project is not an open world one. So, here is what I am wondering… should I make a large map with lots of streaming proxies (easy enough) and have it on one server. Or should I just make small maps, and have one per server to try to maximize potential logins without performance issues. I am open to any thoughts or suggestions. At this point I was thinking of going more of a dark souls 3 direction, with smaller more beautiful areas but with A++ performance… but maybe less constricted in where you go. I too enjoyed WoW style games back in the day, and am by no means being negative about open world builds… great stuff. But for my purposes I think performance with beauty is more important than open world immersion, this is to be more of a pvp style of game with some pve content. Any suggestions?
I have done streaming proxy setups before, so that wouldn’t be an issue. It’s more of a logistical question, maybe some of you have done one or both, or can forsee some things that I may not be able to.