MMO Starter Kit

Answer, please, to the question: if you create an instance of location, the maximum number of players in the location will increase? For example, there is a location on which there are 150 players, from the same location an instance is made and 150 more players are placed on it, it turns out that there are 300 players in one location, but they see only each soy of 150 players. Does it work that way?
their*

You say that locally everything works, but what is your exact remote setup that is failing?
You’ve got a separate PC? On which you launch the chat server first, and then the dedicated server, and the server somehow fails to connect to the chat server, even though it’s still 127.0.0.1 that it has to connect to? It works as intended on your local machine, but on your remote machine it’s not performing the exact same operations?

You have to delete localHash.xml and ZipSize.xml in your launcher directory on your PC if you want the launcher to redownload the game.

You can, but then you have to remove line 80 from Program.cs:


Also, don’t mix slashes and backslashes like in your example. On windows, use backslashes.

Also, make sure you put the correct value into extractDir on line 354:


It should be your ExePath minus the name of the .exe file, and probably minus the last backslash. Although I’m not sure about the latter. Try and see which one works.

Also, anti-viruses often get triggered if you start manipulating files in Program Files (x86), so I’d avoid that particular path.

Yes.

Hopefully I can explain the remote set up properly.

  • I stopped trying to do this with 2 computers, and am doing it with my main desktop. IF I can get this launching after downloading the game, I will go on from there.
  • In VS, I have a successful Development Server build.
  • Packaged game, successful.
  • I upload the game per your instructions. Upload through my ftp to the website File Manager is successful.
  • I follow your instructions for deploying the new version through the website index.php steps. That deploys successfully.
  • I start the chat server, successful
  • I run the E:_AE2017Dev4.15\02.DevBuild\AtlasExpanseOnline_v0.21\Binaries\Win64\AtlasExpanseOnlineServer.exe, that appears to launch successfully. I did fix an issue where the chat server is now picking up the server connection, I got my IP into the getmmoserver.php, I believe that step was missed yesterday. So the chat server is now picking up the server.
  • I run the launcher, it successfully downloads the game.

Here is where I’m finding issues:

  • When I hit Play, nothing happens.
  • When I try the AtlasExpanseOnline.exe in the \launcher\Game folder it does not launch. Additionally when I go into the downloaded game directory into \binaries\AtlasExpanseOnline.exe, it also does not launch the game there either unless I include -local with a shortcut (which obviously isn’t what we want.)

I am going to upload a new version and will delete said files to ensure the new version comes down successfully. I have also checked my Settings.ini and LauncherSettings.ini multiple times and am not finding any discrepancies.

Lastly I stayed on the 4.15 / 1.9 build as the 4.16 source from UE’s Github keeps having errors in VS I don’t want to deal with right now, I dont mess with any of those files as I’m not a programmer.

Thanks for the assistance. I hope this is helpful information toward troubleshooting. Will keep working on it and let you know if I get any improved results.

UPDATE:

  • Not sure what I did, but when I hit Play it is now launching properly. (Progress! :slight_smile: …)

  • Now it won’t enter the world from character select.

  • I am running this on my desktop, both chat server, game server and client.

  • For some reason the chat server is not seeing the server when I launch it. Still troubleshooting that.

  • So I am going to try putting this on softlayer and see if maybe its my computer that is not letting me enter the game world from character select. Perhaps its an issue with my desktop hosting the server and a game client or something. Will start going through your instructions on hosting this on softlayer. Will update when I get results.

UPDATE2:
Good news, bad news.

  • Softlayer, Chat Server, Game Server, Chat server picking up the game server. Success.

  • Launch the game from launcher, Update patches. Success

  • I can log into character select.

  • I can delete and create characters, and changes are reflected in my database.

  • I can register new accounts, changes reflected in my database.

  • But I cannot enter the game world. Any ideas of what the blocker might be or where to look?

Thank you for your patience and time. :slight_smile:

, I paid the bill for the MMO starter kit. I wrote you about this on Skype, but you did not answer. Please give me access to https://sellfy.com/p/fo6a/
:slight_smile:

Does the demo in the first post work for you? It connects to softlayer the same way.

What happens in the output log when you click on Enter World in the menu?

You’re trying to connect from a cooked client, not from the editor, right?

Done. Thank you for the purchase :slight_smile:

Hello, I downloaded demo, registered a char but then on Enter World nothing happens. Are server down?!

Interesting, I cannot enter the gameworld through the Demo on the first page. I was able to register. Maybe a firewall or something? I never have problems connecting to other games. But it seems to be the same blocker in my own?

The output log on the game and chat server shows no indication of any connections being made when I try to enter the game world on my server.

Can I provide you any specific screenshots or logs? Here’s a screenshot of my server and chat server on softlayer.

Oops, server was down. Try again now pls.

At 0351 US Central time on 8June I tried. Made a character and entered on your server.

I do get the attached error log after I bring up the server and tried to log in. Am I missing a file or setting?

Any idea or thoughts on where I should look in my system to see whats blocking me from entering my game? :slight_smile:

This error log is the deployer trying to delete unused files and failing because of some path issues, it seems. This has nothing to do with the game.

First thing that comes to mind of course is that you have some firewall issues.
Another thing is to try launching the client not through launcher, but just finding it where you cooked it and launching the exe there. MAYBE (maybe) the launcher is set up wrong and broke something.

But what I think may have answers is the game client log that fails to connect. Find it in WindowsNoEditor/ProjectName/Saved/Logs and let’s see what’s inside when the problem occurs.

how can i have a input left mouse button attack for the player in your system

Now game crashes after ENTER WORLD…

i use ue4 4.16.1 i have some errors when i start in the editor this is a clean install, the ingame menu inventory are not working
here is the log i think its varest plugin maybe, warning VaRestPlugin.uplugin could not be parsed (ā€œ4.16ā€)

o i totally forgot to enable (run dedicated server) what stupid of me (i was away to some other projects) everything works now, sorry

hey man want to discuss about your template and project, contact me jonnydjtracker@gmail.com

Demo client crashes? Interesting. Pls send me your crash log from WindowsNoEditor/CleanThirdPerson/Saved/Logs.

verry good

I bought it but I’m not using it for an MMO.

Using it to create an authenication system that works cross-game and it’s working perfectly. Really great learning tool, If not for an MMO, But for learning about Va Rest and how to actually use it properly.

Great work and thanks! :slight_smile:
[/QUOTE]

Looks amazing, can’t wait for you to release this !

My ability Hotbar doesnt work i just downloaded it and tested it and i cant drop the abilities in the hotbar at all.

i want to update this code to 4.16 version ,but how to do that ?

Can you please talk little bit more what you changed in here ---->

  • Game Client Fix: a minor memory leak in game client happened every time you sent a message to chat server.
  • Game Client Fix: there was an unnecessary space in front of your message when you wisped.

I’m looking thru Chat blueprints in the 4.16 Kit and can’t see what is differences from 4.15

Wow! Didn’t realize how busy it was in here! lol…

Just wanted to pop in to say… I used this on an older version for a different project (which got too big for 2 guys so we tabled it for now) was working on a different title (non-related with my Aussie partner) that was almost done and I came back to start a smaller mmo title using bushido style fighting… and so I tried the newest version for 4.16. And I didn’t have much trouble on the older version, but I had zero trouble on this 4.16 version… had it setup communicating and was building within an hour.

I just wanna say that I am extremely happy with this mmokit, and the support and updates have been great. This is really just a great kit, and its the best purchase I’ve ever made as far as assets go. Zero regrets.

Thanks for your dedication, and after reading this forum I feel your pain. lol… Great job though, keep up the good work!