If you download all the small archives that are now on your FTP, do they contain anything?
Fixed three bugs in the launcher just today. Will be included in the next version.
- A bug was locking up the UI thread, which occasionally made the launcher unresponsive/frozen (even though it continued to download updates correctly in the background and would eventually unfreeze after 1-2 minutes).
- Download progress was being displayed incorrectly (i.e. remaining MB). It was off by around 50%.
- When having to deal with big files close to 4gb, a certain int would overflow.
Hi there. All the files in folders are in archive but they are there. And while launcher starts downloading those files are downloaded into temp folder (again inside archive). When it starts āinstallingā All the folders are generated inside game folder but non of files are in there.
Iām having an issue while trying to run the dedicated server:
This map doesnāt exist anymore because I use my own map so I deleted this one but I canāt find any reference to it in my blueprints or project settings or php files or database, etc. Where should I check please?
Guys who use MMOkit, what would you say about making Discord channel for MMokit , I think that would super awesome place for as all chat and help each other. Plus it would be more or less real time support or help where we help each other instead wait for CS come and rescue us. if CS donāt wanna make a channel some one from use can administer the channel ,
Just curious if anyone here has had a similar problem to mine (and if so was there a fix?). When using the launcher to download my game onto 3 of my machines, it goes through fine and everythings in the right place. The 4th computer NEVER gets the .umap files for our project (it seems like any .umap thats above a certain size.) So if the maps we make are too big it doesnāt wanna download, but only for this particular computer. Is this a known (or can anyone say this happened with theirs) issue with the launcher or am I looking in the wrong place? That 4th PC is on a different network on the other side of the states, but our server is centrally located so here in cali my 3 PCās download fine, while the one in miami downloads everything fine except .umaps. Thanks in advance.
Is there a discord with mmokit devs in it so we can all chat about the kit and our projects? If yes olease send me link!
āremoved as i found the answer ā
Hey guys,
I have created a discord MMOkit hub for anyone who wants to join and converse and help each other with issues since it takes like 24-48 hours for posts to be put up in the forums due to moderation and being busy which is understandable. Please let me know if this is not acceptable or if there is already a populated server and i will happily remove mine. if not then all MMOkit purchasers are welcome!
Thanks
Nomad
Itās absolutely fine
Just popping in to say Iām working on 4.16 and it should be ready by tomorrow. Itāll contain a few fixes here and there.
Hey everyone. The MMOKit has been updated to UE 4.16, itās now live on Sellfy.
Changelog for version 1.10:
- Game Client Fix: a minor memory leak in game client happened every time you sent a message to chat server.
- Game Client Fix: there was an unnecessary space in front of your message when you wisped.
- Chat Server Fix: now when you send a wisp, you see it as ā[W] To Player: Messageā instead of ā[W] Player: Messageā, which looked like you didnāt send the wisp, but received it.
- Launcher Fix: a bug was locking up the UI thread, which occasionally made the launcher unresponsive/frozen for seconds or even minutes (even though it continued to download updates correctly in the background and would eventually unfreeze).
- Launcher Fix: download progress was being displayed incorrectly (i.e. remaining MB). It was off by around 50%.
- Launcher Fix: when having to deal with big files close to 4gb, a certain int would overflow.
I wrote down what I did when I ported it to 4.16, in case someone needs to port their project from 4.15:
- CleanThirdPerson.Build.cs, CleanThirdPerson.Target.cs, CleanThirdPersonEditor.Target.cs, CleanThirdPersonServer.Target.cs have to be brought to new 4.16 standard to avoid deprecation warnings.
- Inclusion order in header files has changed, youāll get explanatory warnings about it in VS.
- In Inventory Blueprint :: DropDraggedItem Event - update deprecated node āSet Input Mode Game And UIā
- In ChooseWaypoint Blueprint :: EventGraph - update deprecated node āChooseRandomReachablePointInRadiusā
- Enable MfMedia plugin.
Also added the unofficial Discord channel in first post.
Awesome, thanks !
Thanks ! We would very much love it if you would honour us with your presence in the discord! I will personally hand you the rank of MMOKit Dev or whatever you want!
I have a problem with getting VaRest to work
Since itās MMO Kit version 1.9, are you using UE 4.15 from github? Did you compile the project (mmokit) in VS?
Can you be a bit more specific, how is this thing happening?
Hello spartan Just wanna know do you have a character builder for sale somewhere?
Hi, nope. It was planned and the biggest chunk of work was done, but I didnāt have a good example male and female model, and the idea was shelved. Wouldnāt even find the sources now, it was back in 4.11 or something like that.
And now thereās this editor on the marketplace: Custom Character Creator in Blueprints - UE Marketplace
Itās not as good, but itās ok.
Good evening
So hereās my issue, hoping someone can help me figure out whats going on.
Background: I have followed Silent Ox Studioās tutorials on setting this up. Thus far, all tests have been spot on and I matched my results directly with his. I launch the chat server, and the server itself. I do not see any indicators in the server log that are negative, (However I may not know what to look for.) I have not migrated to UE4 4.16 or the MMO 1.10 kit yet as Iām not sure quiet how to make that migration.
UE4 verion 4.15.3
MMO-Starter Kit - 1.9
Windows 10 64-bit
**Issue: **
ā> When I open the Launcher, it patches, when I hit āPlayā it makes a sound and nothing happens.
ā> Additionally, if I launch through the .exe file in my downloaded game. I can log in to character select. But the character will not load into the world. I do not see any indication from the server log that something is trying to load in and failing.
**Steps: **
- I have taken the full series of tutorials by Silent Ox with great results and am not finding any discrepancies that I can see in my files, uploads, directories, etc.
- I have launched the servers on 2 different desk tops, same results.
- When doing it ālocallyā, no issues.
- I have uploaded a new version of the game. To include logging into my index.php and redeployed. No known issues.
Questions: Regarding the computer hosting
- Do I need to have anything besides the server running? Like the game open in the editor or something?
- Do I need to do any VS builds on the hosting computer?
- Is there a specific log or screen shot I can post to help troubleshoot?
- How do I get the MMO Kit 1.10 for 4.16, I dont think I have a selfy log in that I know of?
I am on the discord channel. Nightvain is my name on there.
Iām not sure what else to put in here that might be useful. The only thing I notice, and Iām not sure if its normal or not, āNo hash.xml detected. No new version to deploy.ā when I am logged into my index.php. However when I look at my file structure within my hosting services file manager, I do see a hash.xml.
Any help would be appreciated.
Iād also like to thank Silent Ox for the tutorials, and for the kit. Really fantastic work and my team is very grateful. Thank you.
Most likely, the LauncherSettings.ini file doesnāt point correctly to the .exe. It should be like ExePath=Game/CleanThirdPerson.exe unless you renamed something. Check that there is actually a Game/CleanThirdPerson.exe.
If youāre sure itās pointing correctly, launch the launcher from visual studio and check the log for errors.
Either the IP in the game client isnāt filled in correctly, or there is a firewall/router problem. You can try making a shortcut of your game client and adding āserver-IP -gameā as arguments. So for example, āā¦/Game.exeā 127.0.5.15 -game. If the game client can reach the server, youāre at least going to see something in the server log, and the client will load the map, even though it most likely wonāt get a character because it skipped the login process.
- no
- no
- no, I understood the questions
- you should
This is normal behavior. I donāt remember the specifics, but it looks for some new hash file (not the hash.xml you see in the root) that tells the deployer that there is a new version to deploy. But like it says, there is no new version to deploy, simple as that.
Thank you for the reply. I spent quite a bit of time trouble shooting as well as looking at where you pointed me. What I noticed was the following:
- When I launch the chat server, then launch the actual server. The chat server was not picking it up.
- I cleaned out the Game folder and tried to re-download the deployed version, which it did not do.
- As I had said, when I ran locally, everything worked.
I reexamined my settings files multiple times and didnāt find anything that looked incorrect. However I was able to get the 1.10 kit down and am now going through setting up the 1.10 / 4.16 version. Fortunately I had not migrated any of my game development in yet, so starting the kit fresh has no impact other then time, which is fine because Iām learning a lot.
Never could figure out what was going on. But weāll see how I do on the 1.10 / 4.16 set up.
If you donāt mind a follow up question. If I want other people to download the launcher, install, and have it located in their C:\Program Files (x86)(Mystudio game folder). What would you suggest as the best method to do that?
Could I do something like ExePath=C:\Program Files (x86)(Mystudio game folder)/CleanThirdPerson.exe on the LauncherSettings.ini ?
Thank you again for your time in replying. I am very grateful.