MMO Starter Kit

Thank you very much for the info Sadface. Merry Christmas and Happy holidays to you and yours.

Is there a way to get this to run on the VR editor GitHub release of UE4? I was under the impression that it was 4.14, but it appears to be a 4.15 build? Which I didn’t know existed yet.

I have a really strange problem.

My PHP response fails to send the data when a string in one of the fields is over 95 letters. What the heck? The field can hold thousands of letters, but only works if I substring the field to 95 characters in PHP. As soon as I substring to 96 characters, it stops working, and I get the output “LogVaRest:Warning: No field with name status of type String” in Unreal.

In the default MMO kit, quests have a maximum character limit of 70 for the quest. I upped it to 5000 characters and put in quests that are a few hundred characters.

**Is there some kind of limit to the size of JSON objects that Unreal can take? **

That is great work.
But I have some questions.
Could this starter kit support different skeletal mesh for a same character?
I.e I want the player’s character to be a human model in the city and to be a Vehicle’s model in the wild?
Could it do that?

yes that is possible … but the kit has nothing to do with that you have to declarate it by your own… like me i use different models for the avatars

Hey guys, solved my client error by updating my ip in the getserver php files. However I am once again confronted with this infuriating enter world error. Pressig the enter world button does nothing. I think it has something to do with the user id not being zero but even after changing that it still won’t work. Will be posting on the support page.

I have updated the editor to 4.14.2 and wonder if it broke something

EDIT. Updating the engine to 4.14.2 didn’t brake anything important for me

You need to read the “patch notes” gave in order to understand what nodes you need to update to get your project functional for 4.14.

Anyone else having issues with the launcher? I have never been able to get people to sequentially patch, only ever by totally clearing the upload and redoing it. This week, I updated the launcher, the php and the deployment to the ones from the newest download, just in case. Now, when it downloads, it seems to not care what the layout of files are. In the temp folder, everything is in the right place. When it deploys, files are everywhere.

edit
Actually, this just got more interesting. I opened one of the zipped files in temp, and the contents doesn’t match the name. It matches the file that ends up in the eventual location, which suggests the issue’s with the uploader

edit 2 No, I stand corrected. On the server, the file is named right AND has the right contents. When the launcher downloads it, the name doesn’t match the contents. I’m very confused.

Is it possible to just purchase the launcher?

Cheers

I believe this was asked some time ago. And the answer was no then, you never know. CS may have changed his mind since. NO reason ya can’t ask… right? :slight_smile:

hi
i have problem in demo client .why after 2 min select character and enter world dont run game and show network time out error?
anybody can help me for run demo client?

This is amazing ! Can’t wait to see whats next!

Keep the great work !

I too am curious about this.

Any plans on adding item linking to chat? :stuck_out_tongue: like most MMOs that you can (by shift+click item) link the attributes of the item to the chat :stuck_out_tongue:

Just asking is there a way to import in game Build System i have it from Market and how ?
Tnx

Sorry still learning things. I have a noob question. I purchased this this almost a year again and been playing with it + unreal on and off. I have been working on a combat system in c++ with replication. My question is what will be the best way to “blend” my c++ controller/combat system with this plugin?

I read the documentation over and over and the only thing i found was in FAQ

As it says we would need to edit MMOPlayerController and MMOCharacter but how would i get them to work with my C++ code? Haven’t played with blueprints enough.

Any tips, tricks or answers are welcomed. I also ran through this forum with no luck.

ARPG WIP using mmo kit:

Combat system overhaul:

Very nice. Is this using all blueprint for the attacks? Thinking i may have to swallow a learning experience and do it with bp instead of trying to get my C++ to work. What i am attempting to do is, replace “My Character” BP with my custom character controls re-parent the the MMOCharacter BP to inherent from my custom c++ then inject my combat system, which is akin to games like Skyrim. Any idea on how i would go about that without completely breaking the kit?

Sent you a PM