yep, tried all of these steps, DMZ on and off, router set to my DDNS on and off, UPNP on and off, firewall has exceptions and rules to allow ports and programs through (all of them including apache, server, ect) and turned on and off. I’ve opened the map name, the ip, the ip with port, tried running server locally on my main machine that I build from before I deploy to the server (-local tag) and no matter what I do it is always the same case. The initial map loads fine, lets me login to the mysql database fine (tables altered fine if i register, create or delete characters, ect) but as soon as I enter world the loading screen pops up, plays for a few seconds then “fatal error.” I get the fatal error every which way I try to open my server map.
It’s also worth mentioning as well that when I run netstat -ab -p UDP port 7777 is taken by:
0.0.0.0:svchost.exe
I have no “svchost.exe” application in task manager to kill per say… however I have a few service host applications with sub applications all being run from this application. “Service Host: Network Service(5)” for example. Not sure if I should kill these and try again or if that’s a major windows function for windows server 2012 R2. I guess a bit later when I get frustrated enough I might try it lol.
EDIT:
UPDATE:
So after working with it a bunch more tonight I found a few silly mistakes I made, and also came to the conclusion the NAT router wasn’t necessarily “helping” my situation so I decided to port it over to a VPS. I got everything setup as per usual, mysql, apache, forwarded ports, ect, but I’m still crashing on entering the world.
I double checked and have rebuilt the client and server multiple times to make sure the maps were being cooked, and it is definitely logging that the map is there in the server log. This time I was able to `open “mapname” from within the client and it loaded the map!!! no UI or anything of course because it bypassed the login, but finally some headway.
This leads me to think that somewhere in the chain something isn’t going right when it tries to actually start loading the map on the client. (I still get the simulation timestep error in log as well as it pretty much looks exactly the same, no change.) At this point I’m not sure what else it could be.
I am running 4.13 as well just btw, figured I’d make mention of that.