Should sdee it when it’s done, Hopefully one day wed will be as successfull as project genome! just em… gotta get more help
@xCPx Deadpool costume?
Basically not, was a free 3D Modell I used for one of my classes
whether it is possible to make a choice blueprints character when you create it? let ModularPlayerCharacterr1 or ModularPlayerCharacter2
Actually its quite easier.
simply call SetSekeletal Mesh for all meshes in the modular player character inside a MultiCast event.
I’m interested in is changing blueprints.I have two races and have different animation and mesh
UE 4.12 is released and the 4.11 version of the kit works fine with it, no additional conversion required
I’m working on the new build which will have clans/guilds, I expect it to be out in 2-3 days.
Upd: 4.11 version of the kit doesn’t work with 4.12 yet. I’m working on it.
This is awesome news , as always thanks for the hard work, looking forward to the new update!
Greetings to and anyone else knowledgeable on this product,
First off, what a great template this has been, I’ve already set up 7 races with morph targets and separate character create screens and it all flows together perfectly.
I seem to have issue when adding a new field to the structure for the character in the db, I follow the directions in the quick start. Add the field to DB at the end, Add it to the php files mmocreatecharacter.php, mmogetcharacter.php (not plural) and mmosavecharacter.php the same way health is treated and then it breaks, won’t create characters in the db anymore. I set up the mmoplayerstate and mmoplayercharacter as well though I don’t think those two are related to the not creating the character in the db issue. Is there something I am missing in the process of adding new fields to the DB? I just cant seem to not break it when I do.
I could really use help I’ve been banging my head against these few issues for a while now. Thanks for your time.
PS–
Another question, some of these assets in the starter kit are pretty bangin, like the palm tree, pyramid, ancient buildings… Are these all useable commercially? Or they more just for the placeholdermap?
Edit: I removed an issue from this post (in case you saw it before I did) where setting number/string fields targeting the request object for fields like gender and experience was failing. If you had this same issue, go to your mmocreatecharacter.php that you uploaded to server and first time when I uncommented $gender = $mydata ->gender; on line 6 I didn’t notice but halfway down starting at line 49 the variables are hard wired, I am guessing this is because they weren’t used in the kit yet? But deleting out the hard defines made my nodes work in my mmoplayerstate. Not sure if that helps anyone but there it is.
Seems like the whole Project doesnt run on UE4.12 anymore… ( In Editor everything is fine, but in Packaged game, server crashes at login… :/)
UPDATE: The DB works now with the extra fields, and I didn’t do anything different so… chalk it up to a hosting problem, or whatever lol…
Still like to know where I sit on using those sweet assets in the sample map… and looking forward to this update, guilds… exciting stuff.
Multiple Servers/ Worlds, 10 different factions, Crafting, mining, arrest/ hostage system. Lots of stuff of more stuff.
has anyone successfull implant NeoFur plugin to the kit? on normal UE build thats no Problem but on source build i cant find a way to implant it.
Hi. I found out about it 2 days ago and I’m looking into it.
Those assets are from the Vehicle Game template by Epic. You can use them in your game.
The documentation also contains links to other free assets like icons and sounds.
Nevermind… figured it out.
Is the VaRest plugin built in the right location? As of the 4.11 version of the Starter Kit it seems to be built in Plugins/VaRest/VaRest.
From the GitHub rc8 release notes, I’d guess the plugin should be in Plugins/VaRestPlugin.
A lil’ help with the PHP files
This is an image for those of you having difficulty with the ‘extra’ steps in the php files. has also just added the additional instruction regarding the " ?, " portion to the documentation.
Hi everyone,
So it turns out 4.12 has a serious bug that makes the server crash when the client connects in the packaged game. It is known to Epic (UE-31850) and I think we can expect a hotfix soon. The clan/guild update is ready and I will release it as soon as the 4.12 bug is fixed. In the meantime, I recommend staying on the 4.11.
Any chance the 4.12.2 hotfix fixed this?
Actually i isnt fixed. Just tried today. But they will fix it soon.