This. Just be aware there are only like, 5 test achievements, and you don’t get to add your own (since it isn’t your app).
get AI attack power ,in MMOCharacter blueprint ,how to set?
Yskword, if you got the attack power from cast you can also drag a node off the cast and type set attack. also have a look in your AI blueprint to make sure the variable is public which make it easier for blueprint communication. Hope that helps, any problems get a screen shot and add it to your question, it helps to see what you are actually doing to give better answers
Just a heads up @. This needs to happen in MMOPlayerState in On ResponseGetCharacter for a MySQL character to be used properly in Advanced Social System. You have to more or less abandon the Players data-table entirely, and force load the player info.
Obviously its super messy, but this works.
add Armor reduce damage,how to set?
Hi, ! We have been using the MMO Starter Kit since it first came out… and redid it a bit! If you would like to see what we’ve done check it out!
Hey Folks,
I’ve been approaching the task of adding in some form of character selection/generation options to my prototype and I believe others were at one point working on something similar. I was just wondering does any one have any works in progress or projects with character creation already implemented? I’d be very much interested in seeing how others are approaching the challenge
i struggle on finding a way to implant a experience System… i want to give a amount on exp each Group member for a kill but right now each Player gets exp doesnt matter if in Party or not … has anyone a way how to set it correct?
where did you call expget for a kill xCPx? i tryed it on eventreceivedamage with a boolean if it is PC who killed a target… but it worked not as expected… the whole exp always gone to Player character who was the first logged in. the other did not get exp.
Preview of Rising Storm with 2 npc’s fight each other
Thank you so much Arixsus for the information, I will looking at this.
Due to real life I have been unable to do any development lately, so I apologize the videos are lacking.
Basically i did not Used “Exp Sharing” but i would do it this way:
you got all Players that are allowed to loot in LootRights array in MMOCharacter Blueprint.
So basically do it this way:
When NPC dies, run for each on LootRights and give each of the Players in there the amount.
)
So this is a picture of my project, we have used the mmo starter kit, but modified it a good bit.
Great seeing awesome stuff from other peoples projects. I’m currently working on dialogue between players/NPC’s in the world
i think i found a solution for sharing exp. my error was i used “groupmembers–>get–>breakcrossserverplayer” with that solution i get the Player Name and/or char and his variables… but they are only on the Client that was why it didnt work… my new solution is branching “Group->get Display name” with a Loop of casting to getplayercharacter(loop)–>mmoplayercharacter–>Group .if it is equal add exp
Anyone here used a Linux SQL server yet? I’m thinking PostgreSQL for standards compliance.
(re-reads manual for the heck of it.)
Why… did I put this… on MS SQL Server two years ago? Man, two years ago me has some explaining to do.
Okay, MySQL it is.
Still, any tricks worth noting when spinning up an new linux server for this?
Reading through the thread, this looks to be exactly what I’ve been hunting for; creating objects / worlds and dialogue I can do, but the nuts and bolts of the underlying systems… no. Hopefully this is as fleshed out as it reads! Regardless, I’ve found something new to tinker with / obsess over after the children go to bed at night
@
That looks awesome, I like what you have going there, always good to see what can be done with the kit!