MMO Starter Kit

I’d give 4.12 another month or two before upgrading complex projects… they are still catching bugs :slight_smile:

Basically no, it hasn’t been fixed with 4.12.2.
We both tested on 4.12.2 and it didn’t worked, also tested on this build and the internal build. And both of them failed hard.

Simply look at the Time answered at Bug report.
It was 2 days ago, where it didnt worked on 4.12.2 and on their internal build.
And then look at the last commit of the ue4 release build —> 3 days ago.

So basically it cannot be fixed till now.

And by the way: your attachment is invalid.

And also there isnt any commit from 4.12.1 to 4.12.2 that whould change the behaviour. So i think you may did something wrong while trying to reproduce the bug.
Maybe you just got luck or whatever, but i know that it definitly doesnt work on 4.12.2 ( otherwhise the Reproduction Project as well as the MMO Starter Kit would work , what they in fact dont do for me or )

Sorry, but are you really able to read?

TESTED IT 2 (!) DAYS AGO and the last update on the UE4 Source relase Branch was 3 DAYS Ago.
And also he tested it on latest internal build ( 4.13) and also it isnt fixxed there.

And basically i can proof you that it doesnt work in whatever branch you want.
it doesnt work on : 4.12, 4.12.1, 4.12.2, the release branch, the master branch and not even the promoted branch.

Got all of them up to date and nothing works ^^

Tested MMO Starter Kit and the Reproduce example, both show the exact same error.

Actually with creating a new Map server doesnt crash anymore. But for MMO Starter Kit there is another bug.

If you create a new Map and do everything fine and set the PlayerStart for example somewhere in the sky, you get following error:

[2016.06.13-07.08.52:956][367]LogSpawn:Warning: SpawnActor failed because of collision at the spawn location [X=-3060.000 Y=50.000 Z=670.001] for [ModularPlayerCharacter_C]
[2016.06.13-07.08.52:957][367]LogGameMode:Warning: Couldn’t spawn Pawn of type ModularPlayerCharacter_C at PlayerStart

The funny thing: There isnt even something it could colid with :smiley:

even if you delete PlayerStart the same error appears ( with changed koordinates)

( Error only exists on Cooked Server, in editor everything is fine)

My greates Problem is that it didnt Completly worked on 4.11, too :smiley:

On Editor everything fine, but on cooked client —> Jitter and ram usage went to 32gb …

now its nearly the same:

if i open the game like "server " with ?listen, then everything is fine, but if i open normally its also jittering and ram usage goes up to 100%…

actually i am thinking of switching to Unity…

I brought the 4.10 version a while back how do I update to the 4.11 version is there something to redownload or do I just get the 4.11 source ? Thanks

At the moment i wouldnt update. UE 4.11 and 4.12 got both huge bugs …

Ue4.11 gots problems at Foliage, ue4.12 at running dedicated server…

OK so I’m best to sticking to 4.10 version for now . Thanks

Hey , is the update where you are adding guilds and guild chat still in the works?

I am personally sticking with 4.11.2 source, is there a reason everyone is so quick to update their engine? some bad **** new features I am unaware of?

Just want to say again, I am really having a blast building off this starter kit. Saved me so much time, taught me so much. I have a pretty impressive character creation system in effect with mixamo default morphs, skin and wing color changing, 30 some odd base models across several races, and all of it saving perfectly to the database upon creation. So I want to thank you again, . My gratitude for your work has not yet faded and it is doubtful that it will. Thanks for the kit and the continued support and updates. All this stuff you add, this purchase just keeps paying off more and more each day.

Hi RK.

I agree with you 100%. The kit has been more fun, and learning in it than all the other engines/Kits I have bought in the past combined. CS has been so helpful in my understanding of the kit… “If I poke it here, It laughs over there” I cannot thank him/her enough.

Even on vacation and way from my machines, I feel like i learn stuff here. I am hoping to be back in 4-5 weeks and pick up where I left off.

Having the time of my life with the kit.

ROCK on !!

T.

Hey everyone :slight_smile:
This community and this kit looks amazing and i cant wait to dive in as I’ve spent the last couple of weeks learning the engine and looking through the kit to see how it all works.
I was wondering if anyone here could possibly help me convert the 3rd person into topdown? please :slight_smile:
I’m planning to port my current game I own which is very… very… old…(similiar to Diablo 1 LOL) into this engine and the kit is everything one would need to get past the initial headache :stuck_out_tongue:

This actually starts with a 3rd person and works towards 2d topdown. Paper 2D Example in Unreal Engine | Unreal Engine 5.3 Documentation Not sure if that’s helpful. Also, the way the zoom is setup in this starter kit you can practically make it 3d top down when scrolled all the way out… I suppose put some restrictions on how far in you can zoom would kinda work too.

Guys, can s1 navigate me to where is NPC auto atack animation is placed (I mean where i can change it in blueprints)? Im lost a bit.
Or maybe I miss something. I ve edited both bps(Atack Fx) for playercharacter and for npc which is modularplayercharacter and while my character have no issues with new animations, NPC character have issue with autoatack ani, all other r fine.

if you didnt Change it it is under animations …anim class and use a Animation blueprint

if you want Change the attack Animation of an npc it is in mmocharacter –> attackfx

"I ve edited both bps(Atack Fx) for playercharacter and for npc which is modularplayercharacter and while my character " –> modularplayercharacter is not the NPC it is actually the Playercharakter also as mmoplayercharacter

Got it, thank you alot :slight_smile:

How do i create “fake” projectiles?

what are “fake” projectiles?

Have the problems with running a dedicated server on 4.12 been resolved?