MMO Starter Kit

Alright Thanks , i watched a few at home, but that was before i used the correct source. Now they will make more sense i think. Im thinking maybe its because i packaged the files wrong? I didn’t uncheck that box or check the full rebuild box, so maybe that did it?

Edit: Nope, darn. Ill just redo it from scratch again, maybe i skipped a step.

Prototyping a 3d menu UI for my VR MMO. Its just basic at the moment, it uses gamepad control with the gamepad special right button to open the menu and lock camera and character movement so the gamepad can control menu functions. Here is a video that goes through the basics that someone else has gone through to implement it into their game.

Here is my Prototype at this stage.

Now I’m going to create a copy of my work folder and try to implement this type with the UMG widgets that CS has supplied. If I break it, its only a copy of the work folder. But if it works then I’ll implement it in just in case I add variables and functions that aren’t need. I’ll post how I go.

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Do you intend to tie the AdvSocSys chat into CS’s chat server?

The goal I think will be to try and do that yes, tie the AdvSocSys to the existing chat, I am getting more of a grasp on how things work with each day of working on it, but I may run into something I haven’t foreseen yet to complicate things. Soon as I get something working I’ll start the second video, just bear with me, this is one tough cookie. :slight_smile:

That is looking cool Sean, I see you have been working hard also, keep us updated on your project!

Nemo

I have the AdvSocSys working in one of my other projects and I had to make some changes to get it to function properly. I believe those changes were necessitated by the structure of my project, however, and I am going to avoid a similar structure as I begin work on the MMOSK.

I’ve started looking at the C# for the chat server and I am going to attempt to make changes to align it to the messages passed by the AdvSocSys. I asked CS and he said this use was allowed as long as I use it in my own project.

I’m not an experienced programmer and this will be a learning experience for me. I’ll be looking forward to your video on making the connection. :slight_smile:

You may have to give me some pointers. :smiley:

Pirate has been very helpful with integrating the AdvSocSys and the ARPGIS and he provides excellent support. :slight_smile:

UPDATE!

I fixed the compass video I uploaded that had bad sound if anyone wants to view it now, I apologize for the issue.

Free Compass intergrate with MMO Kit

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I was just about to start trying this (merge both systems). I saw your first video but will definitely check it out later with more time. anxious for part 2 :cool: :rolleyes: goodjob-

Hi pankuma,

From the screenshot it seems like you’re launching the server .exe from the wrong folder. I recommend following the “Dedicated Server and Packaging” part of the guide again, the idea is that you should copy the server.exe from the project folder to the packaged game’s folder and launch it from the game’s folder.

By the way, feel free to contact me on Skype () for quicker support.

Hey Headclot. Long time no see post from … :slight_smile:

I have to ask… What is rebasing ?

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I can’t thank you enough for the Compass video. Not only did it show me what I was doing wrong… it exposed me to a number of other cool things. moving windows to the tabs at the top. How to add those little blue boxes under user created content. Really a learning video that changed my understanding of how to use both the engine and the kit.

Thank you from the bottom of my heart.

World Origin Rebasing is a way to make is so that the player or players are always at the origin of the world (0,0,0). Was not usable for Multiplayer games until this pull request.
In short you can have a massive world using the world composition toolset.

That is it in a nutshell :slight_smile:

TY HC… But, I don’t understand… why would we want players at 0,0,0 isn’t that just one place on a map… (or one corner) could we not just put a spawn point to 0.0.0 ?

In a very large map, when you get very far from the origin, say toward the edges of the map, Floating Point Precision errors begin to occur. This results in screwed up animations & etc. Without rebasing, you will not be able to use these very large maps, meaning that your MMO cannot be a seamless open world.

Oh… ty for the help Rhynedahll

Tarly,

You are most welcome, the videos help me learn and understand as I try and piece them together, so hopefully we all benefit. I see some great talent on here and imagine there is even more behind the scenes that do not post. I can’t wait to see more pictures or images pop up from the developers as time progress and we all learn more and more.

UPDATE: I am still working on the AdvSocSys, this is pushing my limited brain power to tackle on merging them, I think I am making headway slowly.

Hello Im about to buy this but im wondering is it possible to do a basic mmo with this kit ((im not aiming for anything huge or anything)).and can i use models from other 3d software into this? thanks

the kit offer a Basic mmorpg-game in the box. after you have configured everything you can Play in it and kill Monsters do some Basic quests. you can use models from other 3d Party Software if it is in the right Format… basicly if you can use it already in unreal you can use it also in this kit. seems to me your new to unreal engine am i right?