MMO Starter Kit

Cool. Thank you for sharing Sean.

Yes Lina. If the 3d software exports to .fbx Well, since I am not a graphics guy, I can tell you all the stuff I have in my game is all .fbx… :slight_smile: So, I think so.

Yeah im pretty new in the unreal engine

Thanks for the awesome serious :smiley:
any news on the 2nd part soon?

Well, welcome to the clan man… Congratz on your kit… Looking forward to screenies :slight_smile:

Hi Sean (or anyone, really!),

I’m running into the thing where every time I make a change to MMOCharacter, Unreal crashes hard after trying to play in editor. After I restart, it runs fine with the changes, but it’s becoming impossible to work with this file. I tried removing the DollMap and re-adding it, but it’s still Crashy McCrasherface. Was there anything else you might have done?

I’ll probably poke CS about this eventually, but didn’t want to bother him if other folks have a solution already.

Thank you I appreciate it! :smiley:

Hello, I have a problem. ā€œDevelopment Serverā€ is not shown as an option.

someone has the problem also? and perhaps a solution?

Yeah, I’ve noticed that changes to the MMOCharacter prompt a warning that its referenced outside, then tries to rebuild. Then everything is messed up.

What I’ve been wondering is has anyone been able to successfully change the character model/mesh? How they went about it? I setup a level between character creation and entering the world, where one can play with a model with target morphs… then enter the mmoinstance from there. Two problems, can’t seem to set it to be the used character model (can successfully tweak the model, the idea being that the value set by the player for the target morphs get stored in the character info in mysql later as well as what player model set at the creation and morph tweaking screen) and two, kind of hard to test the ability to go from start to creation to that inbetween level to mmoinstance, when you cannot enter the world that way in the editor.

Any advice from some of yall who have been playing with this more?

Follow 's tutorial on changing the character. It follows the official docs. The ModularPlayerCharacter is the one that you should be working with.

[QUOTE=Rhynedahll;529858]
Follow 's tutorial on changing the character. It follows the official docs. The ModularPlayerCharacter is the one that you should be working with.

Oh sweet! thanks lol… I thought MMOCharacter was the main show. I’ll check that out for sure.

So I’m trying to add custom artwork to the launcher, and I don’t see anything in the documentation about this. Anyone else have any luck with that?

Hey, im working on a top down game (like Diablo 3/Dota 2) but want to make it a open map mmo (like World of warcraft). Is this what im looking for?

it is just me but i have this kit and the mana function seems to be out i can basically just mass cast a spell and it costs no mana nor has a cooldown… ?

no… not only you that is the case for all

It’s only a template not a finished Game where you only must add the graphics :slight_smile:
You can look how HP is handled and make the same with Mana. Its very easy.
Cooldown is a bit complicated but in 1-2hours you can make it on your own.

UPDATE:

Been one of those weeks where nothing got done and everything went wrong. The merging of the AdvSocSys kit looks like it may be more work than it’s worth, like you need to actually rebuild everything. Storing information in datatables locally would be a bad idea even if they went on to be stored in a MySql database, I am afraid it would allow hackers to alter data. From what I can see the way the AdvSocSys is built, the core design is with the datatables. Unless someone can point me in the right direction on removing the datatables part without rebuilding the entire structure, I could be wrong.

I’ll go ahead an finish the video on the final migration I have and try and get it up this weekend, that way people can at least see it operate inside the MMO Kit. The complete integration will either require some major changes to the AdvSocSys or the MMO kit to get it to completely work.

I have looked at the AdvSocSys for a few weeks and my unresearched and untried plan to handle this problem is to leave the datatables in place, but allow alterations only by the server.

If a master copy of the datatable is maintained by the server on the MySQL db and the client datatables are updated when changes are made, then the clients should have access to current data.

My hope is that this would allow Pirate’s code to remain relatively intact.

Questions

Hey, im working on a top down game (like Diablo 3/Dota 2) but want to make it a open map mmo (like World of warcraft). Is this what im looking for?

Can i change the look of the inventory?
Can i make a bag slots to increase inventory size (like i World of warcraft)?

Thanks

Sorry if this is a dumb question. :slight_smile:

The VaRest plugin is used by MSK. How does this get installed to the from source engine?