MMO Starter Kit

I think generally you’ll want to add mounts to the the skeleton system that will allow you to equip weapons. I am not sure if you have seen the Action RPG System, but I think that is what he is doing inside there. After I wrestle the Advance Social System from the same guy into the MMO Kit I want to migrate that one in myself.

Here is the link to it: Action RPG System

Might give you some ideas, hope that helps. :slight_smile:

@ Good stuff. Glad you were able to figure it out as well. Thanks for creating a tutorial for others. Sadly, I don’t have the prowess required to efficiently teach people without forgetting steps, or missing something entirely. I was just about to post screenshots and say take it from there haha.

Hmm cool I’ll check that out, thanks

The videos actually help me learn more as I have to try and recreate the stuff on the fly while filming. You should see the boo boo’s and mistakes I make, maybe I should make a outtake video.(hee hee)

:stuck_out_tongue:

Nemo

If it’s not too much trouble, could you add the ARPGIS to your project that already has the AdvSocSys rather than a clean MMO-Starter-Kit project?

I’ve had some difficulties integrating both into a single project and I’m hoping that your take on it will help me discover my errors. :slight_smile:

Goal is to get the Advanced Social System integrated with the clean MMO Kit, then to migrate the ARPGIS into the same Project with the Advanced Social System. I probably will try and migrate just the ARPGIS into a blank kit for myself to learn what is going on. The video will focus on both System kits in the same MMO Kit. :slight_smile:

That is a big task, as I am new to UE4, so bear with me, but I will share any progress I make.

Excellent!

Hey Everyone,

I had a request for a video showing migrating the Free Compass into the MMO Kit, so with out any further a do here it is…

My Video:Free Compass intergrate with MMO Kit

Link to Free Compass: Compass for FPS and TPS (free)

Some reason the mic recorded extremely low, I apologize for that and am looking into the issue now.

OMG, I love you… :cool:

I keep getting errors when trying to build the dedicated server.

Output Log 1>------ Skipped Build: Project: ShaderCompileWorker, Configuration: Development_Program x64 ------
1>Project not selected to build for this solution configuration
2>------ Build started: Project: CleanThirdPerson, Configuration: Development_Server x64 ------
2> Creating makefile for CleanThirdPersonServer (no existing makefile)
2> Messages while compiling C:\Release-1.4\MMOStarterKit-1.4\Intermediate\Build\BuildRules\CleanThirdPersonModuleRules.dll:
2>c:\Release-1.4\MMOStarterKit-1.4\Plugins\VaRest\Source\VaRestPlugin\VaRestPlugin.Build.cs(11,48): warning CS0612: ‘UnrealBuildTool.RulesCompiler.GetModuleFilename(string)’ is obsolete
2> Performing full C++ include scan (no include cache file)
2> Building UnrealHeaderTool…
2> Creating makefile for UnrealHeaderTool (no existing makefile)
2> Target is up to date
2> Parsing headers for CleanThirdPersonServer
2> Running UnrealHeaderTool “C:\Release-1.4\MMOStarterKit-1.4\CleanThirdPerson.uproject” “C:\Release-1.4\MMOStarterKit-1.4\Intermediate\Build\Win64\CleanThirdPersonServer\Development\UnrealHeaderTool.manifest” -LogCmds=“loginit warning, logexit warning, logdatabase error” -Unattended -WarningsAsErrors
2> C:/Release-1.4/MMOStarterKit-1.4/Plugins/VaRest/Source/VaRestPlugin/Classes/Json/VaRestJsonObject.h(20) : LogCompile:Error: Remapping old metadata key ‘FriendlyName’ to new key ‘DisplayName’, please update the declaration.
2> C:/Release-1.4/MMOStarterKit-1.4/Plugins/VaRest/Source/VaRestPlugin/Classes/Json/VaRestJsonValue.h(39) : LogCompile:Error: Remapping old metadata key ‘FriendlyName’ to new key ‘DisplayName’, please update the declaration.
2> C:/Release-1.4/MMOStarterKit-1.4/Plugins/VaRest/Source/VaRestPlugin/Classes/Json/VaRestJsonValue.h(43) : LogCompile:Error: Remapping old metadata key ‘FriendlyName’ to new key ‘DisplayName’, please update the declaration.
2> C:/Release-1.4/MMOStarterKit-1.4/Plugins/VaRest/Source/VaRestPlugin/Classes/Json/VaRestJsonValue.h(47) : LogCompile:Error: Remapping old metadata key ‘FriendlyName’ to new key ‘DisplayName’, please update the declaration.
2> C:/Release-1.4/MMOStarterKit-1.4/Plugins/VaRest/Source/VaRestPlugin/Classes/Json/VaRestJsonValue.h(51) : LogCompile:Error: Remapping old metadata key ‘FriendlyName’ to new key ‘DisplayName’, please update the declaration.
2> C:/Release-1.4/MMOStarterKit-1.4/Plugins/VaRest/Source/VaRestPlugin/Classes/Json/VaRestJsonValue.h(55) : LogCompile:Error: Remapping old metadata key ‘FriendlyName’ to new key ‘DisplayName’, please update the declaration.
2> C:/Release-1.4/MMOStarterKit-1.4/Plugins/VaRest/Source/VaRestPlugin/Classes/Json/VaRestRequestJSON.h(48) : LogCompile:Error: Remapping old metadata key ‘FriendlyName’ to new key ‘DisplayName’, please update the declaration.
2> C:/Release-1.4/MMOStarterKit-1.4/Plugins/VaRest/Source/VaRestPlugin/Classes/Json/VaRestRequestJSON.h(52) : LogCompile:Error: Remapping old metadata key ‘FriendlyName’ to new key ‘DisplayName’, please update the declaration.
2> C:/Release-1.4/MMOStarterKit-1.4/Plugins/VaRest/Source/VaRestPlugin/Classes/Parse/VaRestParseManager.h(17) : LogCompile:Error: Remapping old metadata key ‘FriendlyName’ to new key ‘DisplayName’, please update the declaration.
2>Error : Failed to generate code for CleanThirdPersonServer - error code: OtherCompilationError (5)
2> UnrealHeaderTool failed for target ‘CleanThirdPersonServer’ (platform: Win64, module info: C:\Release-1.4\MMOStarterKit-1.4\Intermediate\Build\Win64\CleanThirdPersonServer\Development\UnrealHeaderTool.manifest).
2>C:\Program Files (x86)\MSBuild\Microsoft.Cpp\v4.0\V140\Microsoft.MakeFile.Targets(37,5): error MSB3073: The command “C:\Users\bender\Downloads\UnrealEngine-release\Engine\Build\BatchFiles\Build.bat CleanThirdPersonServer Win64 Development “C:\Release-1.4\MMOStarterKit-1.4\CleanThirdPerson.uproject” -waitmutex” exited with code -1.
========== Build: 0 succeeded, 1 failed, 3 up-to-date, 1 skipped ==========

What could have caused this?

Scratch that, i restarted from scratch and now we have

2>Error : Failed to generate code for CleanThirdPersonServer - error code: OtherCompilationError (5)
2> UnrealHeaderTool failed for target ‘CleanThirdPersonServer’ (platform: Win64, module info: C:\Users\bender\Documents\Unreal Projects\Release-1.4\MMOStarterKit-1.4\Intermediate\Build\Win64\CleanThirdPersonServer\Development\UnrealHeaderTool.manifest).
2>C:\Program Files (x86)\MSBuild\Microsoft.Cpp\v4.0\V140\Microsoft.MakeFile.Targets(37,5): error MSB3073: The command “C:\Users\bender\Downloads\UnrealEngine-release\Engine\Build\BatchFiles\Build.bat CleanThirdPersonServer Win64 Development “C:\Users\bender\Documents\Unreal Projects\Release-1.4\MMOStarterKit-1.4\CleanThirdPerson.uproject” -waitmutex” exited with code -1.
========== Build: 0 succeeded, 1 failed, 3 up-to-date, 1 skipped ==========

Why does no one else have these problems?

pankuma,

I see your using version 1.4 of the MMO Kit, what Engine version are you using?

If your using Engine Version 4.11 then you need to be using MMO Kit version 1.5.

Go back up on sellfy and download the latest version of the MMO Kit.

Hope that helps.

Just an update on the advanced social system, somehow I have the ‘can’t build lights swarm failed to kick off’ issue again. Spent the morning fixing that, had to rebuild the Engine and go down inside it and build UnrealLightmass.

I will begin working on the second video and try and get that up soon as possible.

In the meantime be sure to check out latest news on Project Genom, the project based off this awesome kit we are using. Awesome that they are on MMORPG, great job

Might put some motivation in you, did me. :slight_smile:

Hi everyone.

Just wondering if anyone can help. I have compiled everything for running a dedicated server and bought myself a basic softlayer server however when i go to run the server package on the actual VPS i dont get anything happening, it doesnt even load up the program. I have installed the redistributable files and I have the .net framework installed. The chat server runs fine but the game server doesnt run at all and nothing is logged. Is this a permission/firewall issue or do i need a specific feature on the server, is it because its a VPS not a bare metal server and doesnt have a GPU?

Any help would be great.

Thanks

Jonathan

I haven’t done any of the VPS stuff yet, might want to go over the documentation again see if anything you might of missed.

mentions Windows Server VPS being the install instructions and that a Linux server may work, I assume your on Windows Server?

Install the prerequisites located in your packaged game’s folder Engine\Extras\Redist\en-us. Did that have any errors or problems?

Copy the ip of your VPS to mmogetserver.php script. Double check your ip for typos.

If that all doesn’t help jump up on Skype and see if might have an idea what’s going on, best way to get in contact.

Hope that helps.

UPDATE 2: Advanced Social System

I am making headway, still a few issues I need to deal with but I am on it. Here is a little screenshot…

&stc=1

Yeah , i found a 4.10.2 source and i used that, some of my other bps dont work with 4.11.

I’m just learning this engine, i came from using Adobe Director and Lingo so this is a huge difference.

Now whenever i launch the Dedicated Server i getServer Error.png Not quite sure, but i keep plugging away at it. Any hints?

Hey everyone,

I know people in this thread are making fairly large worlds with MMO Kit. check out this pull request on Github :slight_smile:

https://github.com/EpicGames/UnrealEngine/pull/2359

It allows for world origin rebasing in Unreal. Give it your support if you have the time. :slight_smile:

pankuma,

Might want to go through the videos I have made, it’s on a playlist so just click play from there.

Link is in my signature and here is another. LINK

That is just awesome HeadClot, thanks for the link, everyone give this some support if you can.