Sounds like a cool place to go, just got back myself. I’ll be around to IM on skype.
Always so excited to come on to this thread, and see updates!
Yes but must learn a lot so i didn’t have much time at moment
Has anyone tried to add gamepad support yet. I’m in the process of doing it. I’ve broken the project 3 times already, Lucky I have a master for backup. My plan is to do the input and UI like Elder Scrolls Online (console) As I’m making my MMO Game for VR only (PC).
I’d like to keep abreast of this development.
I have both the SocSys and the ARPGINVSYS and have plans to get the MMO Kit.
Are you going to publish your work?
Do you have a chat ?
Shouldn’t be too hard to do. Input for movement and stuff should be pretty easy. The hardest part would be using a gamepad to interface to with a UI, but luckily has made a nice plugin that you can use to make UIs easier to handle with thumbsticks.
As for sharing what I have so far with integration, I will in the future, but it has to be cleaned up and I don’t really have the time to try and support people that are experiencing issues with it.
I won’t be using the gamepad plugin for UI. Because its VR the widgets have to be a 3d widget and I’m going to have to them as a scrolled UI with thumbstick up and down and select and back. It will take time.
No need to offer support.
I was thinking in terms of a tutorial.
I would even be willing to pay any reasonable amount for a written or video step-by-step tutorial on integrating Pirate’s systems into the MMO Starter Kit. Perhaps others would be as well.
Hey Everyone,
This is my attempt at merging the Advanced Social System with the MMO Kit, in this first video I am only following the tutorial from the maker on getting them together. I am posting the video to help others that might be trying to tackle this project.
The next videos will be to try and clean up any errors and get complete functionality out of the Advanced Social System. Post any comments or feedback and let me know something I may have missed or done wrong.
Advanced Social System Integration to MMO Kit (Part 1 of Part 3)
WARNING! Please backup your work before attempting to Merge these kits, it has a great chance of crashing, mine did!
Dude. That is cool… I don’t have the kit yet, but, I am following your progress closely.
T.
Guys,
As I have said many times, I am just a Dad trying to make something for my kids and their friends to enjoy… And I have to tell you, there are a number of great people here willing to help each other out, and share ideas.
If you have not bought the kit, and you are thinking about getting it… I HIGHLY recommend you read thru this whole thread, and see how people are using the kit and how people help one another here. It is Truly inspiring.
Thank you very much!
well I broke it again, I added gamepad right trigger to attack and removed pins for AutoAttack in the MMOCharacter blueprint, it broke the blueprint and I started to get a Cast to NPC error in Abilities function and crashed the editor on PIE. I think what is the problem is that the NPC Bandits are using the same Blueprint which is causing the error, as the AutoAttack custom event is also firing the NPC combat Anime and damage stats.
Ok, so I have got some gamepad support added, the gamepad right trigger is now firing the players attack, but I haven’t added on death stop attack anime. Also I found what is causing the editor to crash after modifying MMOCharacter blueprint, its the DollMap. I have to remove it from persistent level and then add it back again. here is some of the blueprints, I have added stuff for VR and while test in between visual scripting. I get distracted and was running around the map killing the Bandits and enjoying playing it.
Awesome job Sean, I definitely want to check that out, still wrestling the Advanced Social System and a computer that decided to throw a temper tantrum last night, had a USB port decide to get a hiccup and go through the install/uninstall loop. Ka-Blink, Ka-Blunk… that gets on your nerves after about 2 hours.
yeah that happens on my computer sometimes, I just do a run trouble shoot and finds it again. But if its constantly doing it, it maybe a manufacturer problem.
I finally fixed it with using these 2 methods.
1.) Show Hidden devices- Method 9 on this LINK
2.) Use external program to see all installed USB devices and uninstall them with this external program. LINK
I linked them for you if you have the issue.
Hey! Can you show me some screenshots on how you edited the Cast to MMOPlayerCharacter, I found the section, but I am getting errors when I use Cast to MMOPlayerCharacter.
thanks,
Nemo
Ok , here is the 2 screenshots
This is in the MMOPlayerController>RightClick. you will open it up and see the error on the TryToLoot function.
This is the MacroLibrary>MMOPlayerCharacter. you will see the Cast To Character error, you want to do a Cast To MMOPlayerCharacter. It fixed the error for me
Has anyone done any work with adding armor meshes for equipped armor to the modular player char, specifically weapons? I’m about to get back into trying to set this up properly, previous attempt did aweird method in blueprints where I simply replaced entire player mesh with combinations of equipped armor, which worked but was severly limited and also had great difficulty getting weapon mesh added on equip. And none of this was using modular sections of the player char, just individual full meshes. Just figured I’d ask before jumping back to it!