MMO Starter Kit

I don’t know if anything CS does runs under OSX. Good question. added you to list

Very cool… bring both types of PC’s together to play together…
VERY COOL

I forgot the Economy suite actually came with an Inventory. But that would work as well.

has CS expressed that he will do this if we all pitch in? If not, maybe will ?

I have not approached him about it yet… we are waiting first on 's guy… and, second, giving it some time so others can have time to read the post and respond if they want to be a part of it

:wink: Who’s Pirate ?

The guy who made advanced social marketplace asset

Very cool…

I decided to go back to working on integrating Advanced Social System after discovering I missed a crucial step in loading player data. So from what I can see, you have to populate the “Guilds” on server load via gamestate since you can’t really rely on the data table anymore. Parties aren’t stored in MySQL because there is no need. The part that I was having an issue with was using GetCharacter to write information for player state that is used to add a player to the players array in GameState. Which then a “LoadPlayer” function runs on player controller on begin play that goes to GameState and finds the players index in the players array and loads from there.

As for the chat server it requires heavy modification as well as ChatConnect which needs only a bit. I think what needs to happen is to not use “Server Send Message” in socialsystemcomponent and instead cast to chatconnect and use its send/receive functions that hit the chat server. Groups and Guilds are a whole different story. If my theory on this is correct, then only chatconnect and the chat server needed to be modified to follow suite and use different variable parameters. I am open to crowd sourcing a resolution for this even if it was sold as an add-on by CS(If they were willing).

Heard form my guy this morning, been at Dentist all day, (boo):frowning: was a no go, he is not going to be able to do it, so time to go a different route. I’ll support what ever we want to do.

Nemo

OK bud…

Matt, Do you know Pirate?

Hey … I dropped you a private message.

Roger Dodger!

Reply sent!

:slight_smile:

Hi,

i try to add my 4.8 project to the 4.11 kit version. I have start to add my change on the BP but i have an accessed none problem for a widget access.

My widget is exactly the same on 4.8 and 4.11.
The 4.8 work well but in the 4.11 v all work except the visibility part.
I also try to copy the 4.8 BP widget to the 4.11 but i have se same accessed problem.

Anyone allready have this problem ? or a solution ?

Thx




Meriamon,

I am not sure what to do for you on that one, I do know the MMO Kit by itself works in 4.11, I have compiled it a bunch. If your edits from 4.8 are causing an error, then you must figure whatever change you have made in 4.8 doesn’t like 4.11.

Did you use migrate to move your stuff from 4.8 to 4.11? Perhaps you missed some files that didn’t link proper.

Did you just try and update your 4.8 project by Switching Unreal Engine versions to 4.11 using the Project File in your Project?

ab8e3c5c204505cd39d8dbc6eea3d51b165b2262.jpeg

Might want to try a Switch Unreal Engine Version change to version 4.10 and see if something in 4.11 change is causing the error. You should have a GitHub version around for the 1.4 kit, if not might want to grab one and compile and try.

Worse case scenario you might have to rebuild your work manually inside 4.11, the part giving you the error, so you can see what might be causing the problem.

Hope this helps with some ideas.

Good luck, I know it can be frustrating.

Let’s wrestle this Advanced Social System into submission, I have put my Terrain building on the back burner, 9 hour build last night and was still only half way. :stuck_out_tongue: Used 4033 x 4033 Height-Maps.

Here is image with 2017 X 2017 Height-maps.

Drop any hints or ideas on the Advanced Social System if you have them, reading over the forum post on it now and watching video.

Hey ,

I am not going to be around Sunday. We are going to Tombstone for the day… I’ll try and catch ya Monday. I never saw the ionvite come thru from you on Skype.

Peace

I have no clue what I be doing wrong, I did a search for you and then clicked contact request sent. I sent you a screenshot in private message.

Darkkitten sent me a request I have not seen yet either. Mind boggle it is Yoda say.

UPDATE: I turned on IM’s with Skype and will have it open if you wanna try and send me a instant message.

Update: I have been able to get the Advanced Social System integrated into the MMO Kit (sans chat server). It took me several hours but I got it. Whispers, Party, Guild and chat channels work. I do have some minor issues that relate to guild, but other then that it works. The issue I have with guilds is that I need to run a php script at the start of the server that builds an array of all guilds in the DB and adds them to the gamestate guilds array. Sounds easy, but my phpscript isn’t working as intended. Instead of bashing my head against the wall for several hours again, I’ve decided to back burner that until I can have my buddy review my script and move onto other features.

Other features: I have integrated sloppily for testing the Action RPG system. As of right now I store player inventory in the DB in the same manner as the MMO kit ships with, but from there I pull the ID’s in player state and run them against the data table to populate the inventory. I am not sure if this is actually acceptable for release or not. Considering that most likely what I need to do is store the whole item table in a MySQL table and not locally on the server via data tables( and init them via script at server start similar to how guilds would work). Considering that stored item information in Item Data bp’s I think it is ok, but I dunno. I would love to hear there thoughts.

Arixsus,

That sounds awesome, nice job getting it to work. Do you plan to share the info with us folks that have the kits?

I would imagine for release it would have to move away from data tables, aren’t they stored locally? Anything them hackers can get to they seem to get to, Black Desert Online just had a big issue, they apparently are storing player stats on the client so naturally it’s been hacked with God mode already.

OK. … we came home early from Tombstone… It was windy and the Guns fights were not going on. Had a nice lunch at the Crystal Place. The Saloon girls were workin their tails off as it was very busy. Bought the wife some turquoise ear rings… all in all a good day to not work on the MMO kit.

I will try PMing ya in skype…

HEY Gerrod. You still haunting this forum?