I began running into more problems then I was expecting with getting it to work entirely. So I’ve scrapped it for now and I will build its functionality on top of Codespartans chat system, instead of trying to replace it. I figure this would be more time consuming but less of a headache overall. They are just too different in operation to get them to completely play nice.
Sad face, I was hoping it would merge together fairly easy, thanks for the heads up Arixsus. I am playing with terrain at the moment, which can be a pain also.
Any chance a number of us would consider banning together, and as a group asking CS about the group donating the money for CS to buy the advanced Soc System. And asking him to intergrate it into a copy of the kit and document how he did it. For a fee of course.
I love the idea, I imagine 's time is pretty much none existing with Project Genom and all the work needed there, but if we could convince him I would be in, I do have someone right now looking at the kit for me to see if he can migrate them. If that is successful I will definitely let you guys with the kit know what to do. The database stuff is beyond my brains capacity to figure out on doing.
Economy Suite should be a lot easier to integrate, I think the hardest part of that will be moving the auction house to MySQL, but I haven’t really looked at it much since I bought it.
I think it’s easier to build the systems from the Soc-system new with the infos from the kid, then to try to integrate it. You can compare how it’s done in the Soc and then how similiar things work in the mmo-kit. I have come to the point where i think it’s not possible to migrate it without so big changes that it doesn’t be worth the time. Most of the funktions are not very complicated to build in the existing chat-system and the guild feature can be build in a few days. I have exams in the next future so i can’t work that much i want on it at moment but after these i have a plan for that
That’s awesome Gerrod, thanks for the heads up, have to take a look and compare them. I am working on my terrain at the moment so I want to wrap that up before moving over to the Social System.
Oh Nemo, regarding optimization of the landscape automaterial package, I attempted it several more times, and although I was able to reduce densities of foliage to near zero and get large terrains working with pretty decent framerates, I decided tocut my losses for now and revert back to my nice very large landscape with simple desert texturing based on slope. Again though, I don’t really know what I’m doing, so there could be some key optimization options that I wasn’t able to make because I either couldn’t locate their settings or didn’t understand how to adjust them properly. But I’ve put it on hold for now. Back to the desert for me!
Alright, good to know, always the good stuff never wants to play nice with others. Working with some terrain right now myself, not quit to the stage of needing trees and grass. Thanks for the heads up.
I am missing OSX implementation of the Launcher.
Has anyone compiled it sucessfully under OSX?
I would also be interested in chipping in for a Advanced Sosial System integration that allready supports OSX
Are there no one else than me targeting the Mac platform here?
That actually shouldn’t be hard honestly. I’ve already moved my items away from the default item data, but this requires a complete overhaul of the inventory system. Considering the ActionRPG Inventory System and the Economy suite both use data tables based on stucts; if you find a median between the two, you could allow them both to work together. The idea here being that you replace Economy Suites Item struct with the ActionRPG Inventory Item struct and modify economy suite to use it. From there instead of actually using the data tables (you cant actually write to them at run time), you create the item tables in MySQL and you pull them out via ID, as well as this could allow you to dynamically add items to the item DB as well.
You could keep data tables intact, and just right the item ID’s/Slots/Amount to the inventory table in MySQL, and when you GetCharacter, you use an array/for each and grab those ID’s and pull them from the Data Table to repopulate the inventory.
From there, the Auction House DB should just store item ID’s/Amount/Seller/Value etc etc which would create a “Global Auction House”. You could break up Auction houses into multiple tables or multiple AH ID’s as well and create more localized versions giving each AH its own inventory.
Well since I don’t own ActionRPG, just the MMO Kit, and Economy Suite, I think I might go the route of moving the Item Table to mysql and converting the Inventory system of Economy Suite to work with the MMO Kit.