MMO Starter Kit

Setting up my other machine to test now.

Yes , I am getting the same. I posted my error on the 4.11 release post on the forums as Stephen Ellis replies to posts. I looked on Github today and the 4.11 branch not the release branch has a a fix light building bug in the TP Template. So I’m downloading it at the moment.

Its still giving swarm error build lighting failed.

I’m using this kit to use it with the Oculus Rift (I have a DK2) 4.12 doesn’t support oculus 1.3 runtime. At the moment I am doing the first level 10km x 10km with level streaming 3km sq blocks for performance. Then I’ll have to workout the best way to convert the HUD to 3d widgets. Third person is good for large open worlds so the player doesn’t have to teleport around and can use the gamepad.

I’ll test again tomorrow, hope it’s fixed, the one way I got around it was going down inside the Source Engine build and rebuilding lightmass solution again(used rebuild not build). Post my update tomorrow.

That’s awesome working with Oculus Rift, keep us updated, wish it didn’t make me woozy, I am such a wimp! :slight_smile:

OK… update:

Trying to get 1.4 kit running on new machine so I then can transfer Folders of stuff (art and such) and Bp’s to MMOKit 1.5 running under 4.11

Could not get kit stuff migrated from one machine’s drive to another machine with the kit on it… (Exported all stuff to folder and copied to new machine desktop.) FAILED!
Moved 1.4 kit to new machine. tried kit… Nope… tried changing to 4.11 engine. FAILED!
Downloaded 4.10 engine. Tried kit… FAIL! forgot to build 4.10 engine. built 4.10 tried 1.4 kit… FAILED VA_REST error.
Built 1.4 kit under 4.10 Tried old 1.4 kit… LAUNCHES.
HAPPY DANCE.
After watching Nemodains migration movie… migrated UI art folder! SUCCESS~!!!
Migrated main menu.bp , Setting.bp and Gamehud.bp …FAILED… forgot to rename em from *.copy to *.uasset …
Copied 3 files from new 1.5 kit to *.old and copied in new 3 files as *.asset
Launch u-project in MMOKit 1.5 … clicked play to see old work displayed in new kit… FAILED!!
Some errors when opening those BP’s in new kit… compile button shows red…( please see pic lower in post.)
Tried compile FAIL
Got mad, ate ice cream… Wife came home… I fixed dinner… ate… took wife and dog for drive…

Next step… take out new 3 files I copied into 1.5 kit… and try importing them from the export I did a few days ago… (they were exported to a folder on the desktop of the old machine.) Did not allow .asset files to be Imported. Tried to drag files from the exported folder (That I copied to the new machines desktop.) into the user interface folder in 1.5 MMOKit. FAILS.

Am I STONED?! Drunk on Ice cream!?

Darn Blue prints are driving me mad.

Ideas? Help ?

PIC show error when I click play.play error.png

you need 1.5 version. if you have paid for it you should have a download link in your Emails. 1.4 gets those errors and 1.5 has more upgrades like new launcher.

Yeah the plan is to plant the player with something attacked to the camera spring arm still testing that. Also here is a pic of the starting map level streamed first 3km x 3km. that pole in the shot is the starting position, the plan is to build a city around it. just blocking and seeing frame rates.

Hey there Sean…

thank you for the input… I am trying move info from 1.4 running under 4.10 to 1.5 MMOKit running under 4.11. I have not updated to 4.11.1 yet.

I really appre your thoughts and if you have any other ideas, I am ALL ears :slight_smile:

If you have started your game with assets in 1.4 running under 4.10. open up 1.5 in 4.11 and migrate your assets thats all you can do. there is a big difference between 4.10 and 4.11 that you can’t just open it up. I’ve opened 1.5 version with 4.12 the other day so its not much difference between 4.11 and 4.12 at this stage. if your wanting to keep up with latest versions and your not using VR. Download the promoted branch its the one Epics Devs use and its got the latest stuff and is stable.

When posted the video of the asset migrate I was stoked. and I got the Art folder migrated… But… I can’t seem to get Blue prints to migrate, nor can I export them in 1.4 then import them into 1.5.
Nor can I just copy them over… or drag and drop them from 1.4 into 1.5

Hang in there, I am setting up another system I have locally to test moving form Computer to Computer, taking bit longer than expected as I need to install so much stuff. :slight_smile:

Thanks … that’s a ton of work to test that… I appre it.

C.

plans whether to add the character creation system?

I know right, stupid VS 2015 took me forever to get setup on other system, apparently when you do install of VS Community 2015 it does not install tools by default, so I had to get that done. I just finished building Engine on other system and starting MMO Kit.

Basically the goal is to have a complete working copy of everything on the other system, 4.11 Source Engine, compiled and ready to go, MMO Kit basic compiled and ready to go. The you would simple Migrate any new work done to an existing MMO kit on this computer over to the other. Hopefully get it tested tonight.

Plus I am building terrain on main system using World Compostion and importing terrain broken into levels(section) Currently doing a 8km x 8km map with 4033 height-maps for each. Punishing my system so hard with all these huge textures. It’s basically a 2 x 2 grid. Here is a screeny.

And yes I said 4033 not 4096, when importing height-maps into levels of world composer you need to use special UE4 dimensions, here is a link to post about it if anyone else is doing terrain. Overall size (vertices)
Scroll to bottom look for post from developer.

Nemo

P.S. I need to use smaller height-maps, generally they can be smaller, just want to test what I can push on my system.

I played around with importing the basic one that is free and realized it need tons of work to get where I wanted it, so I have abandoned using it and purchased one from the asset store.

Character Customizer System

This thing has no models you have to build it from the ground up, but he has a video tutorial that goes step by step that is awesome. I am putting Mixamo models into 3ds right now and adding morph animations, then I have to export them back out into the character customizer, which in turn will be my in game models that have tons of features to fine tune, plus you can make NPCs with it. I’ll throw up a video or 2 of what I am doing, just have to remember it’s a paid asset.

I found that Vs2015 busted my chops… You nad that nice guy helped me get Vs2015 up and running… I added all check marks in VS install and the kit works with it. LOL

I found that trying to export or Migrate from one machine to another was a head ache. So, I moved my 1.4 kit and 4.10 to my faster machine. Compiled 4.10, built the 1.4 kit and tried Export/import from 1.4 to 1.5. Failed. I then tried migrating from 1.4 to 1.5 (on the same machine and I got my UI art folder migrated, but… the BPs I have worked so hard on in 1.4 don’t migrate… or export/import. Or drag and drop.

Desperately seeking Suz… er, advice, tuts, words of wisdom.

HOLY BAT DROPPINGS!

I went back and redid the migrate from 1.4 to 1,5 for the BP’s and it Asked this time If I wanted to ovcer write and I didn’t get that before…
when I fire up 1.5 now and click play… my stuff is there.

Guys… thank you all for the help.

Sometimes you have to stay at it to finally get R done, but it sure can drive you crazy. Good feeling though when you finally fix it up. :slight_smile:

LOL… yup…

All the versions of the kit I have had to rebuild the work I have done… This is the first Migrate I did…

Small Snoopy.gif

I’ve just added the player health as a 3d widget. I attached it to the camera boom. and off set it so its not in the way. also because I have pointed it to the camera, even when I move the HMD it always point towards it.

9dcee171a7e2de3fd9d80dfbd05f49f6656b6604.jpeg

Here it is in PIE

a8b10c07997962c31d7b45db26eb2e6708f32778.jpeg