In the documentation it says the Launcher is a cross platform.
I aim to be able to distribute it to MacOSX platform.
Does anyone else try to do this?
The Launcher.exe is a windows executable file.
I dont understand how is it cross platform?
Help!
Looks like from his documentation page on the new launcher this is mentionedā¦
NOTE: While the launcher is cross-platform, the up-loader currently needs a Windows machine.
will probably have to answer this question more in depth.
Thank you for replying
I sent a message on Skype but is probably busyā¦
I can do the uploading, server and all the ābackendā and maintenance tasks on windows.
As long as the āplayersā can use a launcher and acess the server from OSX
My intended audience is fine art folks and designers and they are unfortunately predominantly MacOSX users.
For this reason it would be great to be able to publish for OSX clients and Launcher.app
Holy Bat wings Batman ~!~
All the extra backend work is gone⦠WOOOHOOOOO!!!
I have to say, I was a little annoyed when I read we were only getting a patcher after one of the longest waits for a new version since I had the kit. Since I am a hobbyist, And I need a launcher, not going to use steam. And I had a working launcher, I thought that the āneeds of the manyā outweighed us launcher guys. With all the time that has gone by, I thought we would have crazy new shinies to work with. But, OH MY MY⦠Oh hell ya.!!! I am stoked to have the new launcher.
Thank you for the extra time to polish this .
Added: OH OH!! I REALLY like the number of files to download remaining⦠my chuckle headed friend will stop calling me and telling me it is stuck patching. love the present bar⦠and over all file size⦠and the X to close it⦠awesome sauce.
I hear you Tarly, itās packed with much awesomeness !
I had a few requests for the beginning part of the documentation, i.e., setting up the server etc. So I managed to mangle together 3 videos on the Getting started part of docs, they includeā¦
I. Getting Started MMO Starter Kit
II. Setting up the Database
III. Launching for the First Time
All the videos are tied to the MMO Starter Kit playlist, so just play all and pick ones you want to watch.
Link to Videos: Nemodains Follow along of the MMO kit](MMO Starter Kit Tutorials - YouTube)
, Thanks for the videoās they are Awesome. I would give you a rep +1 but there isnāt a rep button.
Also, I downloaded the Promoted Branch (which is what the Epic team uses) at the moment its 4.12 and its similar to 4.11 and it build the project with no problems.
That is good to hear SeanDennis, glad they are helping some folks, I like to hear people making progress in their development, helps keep me motivated.
I am prone to making boo booās, so if you see something wrong in a video let me know, I am still learning UE4. I was a lot further along in Unity Engine, but liked what I saw that Unreal Engine offered so moved over here.
Thatās cool to hear is works with the next version, the Kit is a solid base and I think did a great job giving us something to build on.
Back to the grind!
Thanks for the new enemy i was waiting for this
I checked a bunch in those areas, but couldnāt find anything different from the empty build. What I ended up doing is just wiping the whole thing and starting from scratch. It worked fine at that point - Iām guessing I missed something in the rename process or something. Thanks for the suggestion!
I do have another question though⦠Anyone here working with a team and using source control? Weāre using Perforce atm, but because we all end up using the same characters from the database (Id: 0) we run into problems when it saves our locations. I was thinking of just keeping the MMOPlayerState blueprint as a local file, and just changing the default character id on a per user basis, but Iām wondering if thereās any other best practices that people have come up with?
Hi Terpsychore,
this should work, yes. In the game Iām working on we just use the same character for testing for now
Hotfix for 4.11 is up if anyone is having trouble building lights, I had trouble this morning.
*
Fixed! UE-28961 UnrealLightMass fails to compile with VS2015 Update 2*
Hello Fellow Kit peeps!
First off, Iād like to thank for all the work on the patcher.
Secondly, Iād like to Thank for his work on the videos. I now have a game(being built) that is all Claws&Paws. Not sure why watching video was any different than following the guide. It worked though.
Third, I would like to BEG for a video of how to move assets like main menu and Art folders from one version⦠(like 4.10) to another version⦠(Like 4.11)
And lastly, I would love to see screenies, or movies of people doing GREAT THINGS with the kit.
Your probably like me Tarly, sometimes I can read something 10 times and go like, what? but if I can see it done visually there is like a little light in my head goes Ding! Plus making the videos makes me understand what I am doing, so I get a benefit out of that, just remember I make boo booās, so point out anything I need to fix.
Threw together a quick video for you Tarly, here is the link: Update Engine Version and Migrate Projects
If I get my terrain done today will try and get a video up of it.
Just wondering, on this update, does the AI [bandits] stop following you and return to their spawn point, after you run away from them?..
regards!
if I buy it. I use all updates? Then we will not have to buy again?
Yes Amegaku,
you get all updates from sellfly⦠the same way you down load the kit the first time. And, they are free. Out of All the things I have ever bought for entertainment, this kit has been the best thing I have ever gotten. enjoyment per dollar and value per dollar cannot be beaten.
Yup. I definitely am a visual guy. Will check out vid in a few. And, Thank You .
Hey all,
Been working with terrain today, finally got some imported into the kit and tested out adding textures and materials. I learned a lot from this tutorial I found online, will post link, I have a long way to go.
Here is a screen shot of the terrain, bear with me, I know itās rough, but was all a good learning experience.
Link to tutorial I used: Pro Tips: Creating Terrain For Unreal 4-part 1
It does use World Machine, but you can create your terrain on any program, be sure to check Video 2 and 3 as they cover inside UE4 about setting up materials, really good instructions.
Video of terrain in kit: Terrain Import from World Machine 1st Test
Cool terrain Nemo.
I watched the migrate video⦠I am moving my project from another machine⦠so I can migrate from one project to another on the same drive. when the 26 gigs finishes moving⦠Iāll see if I can get my content moved over⦠(Crossed fingers)
I have a copy of L3DT pro that I was going to use. But, World machine keeps coming up in threads here. I might have to change over.
Looking forward to seeing what you come up with.
EDIT: OK⦠when copying kit from another machine⦠I canāt seem to get it to work with 4.11⦠SOOO⦠Downloading 4.10⦠Will be a bit before trying to migrate ⦠ROFL!
Hi Namesis,
No, it currently runs after you indefinitely (or until your character dies :)), but it should be easy to customize it yourself. I try not to focus too much on things like AI that are relatively easy and fun to implement yourself and are different in every MMO (some games have spaceships instead of characters, etc).