MMO Starter Kit

that sounds awesome. Thanks for your contributions on here by the way. I’ve also been using mixamo with the kit for a while, but in a simple manner, have a goblin, some elven zombies, and human, hnome, and half-giant player models. I’m definitely going to check out your link to modularizing the models, that would be awesome!

Glad I am helping some people, will keep them coming as I progress, I am a tad slow as I am having to learn UE4.

As you can see here I am having one of those days.

It’s alive…

924e17cd0056718cfc55dbe7e0fefaff92775027.jpeg

Somehow I broke the models.:confused:

Hey Everyone,

I ran across this system while doing some research on what I wanted, thought I would post the link, it is a purchased asset, but it looks interesting.

Link: Character Customizer System

It has no models inside, but I like what it does, I’ll be making some videos on it if anyone else picks it up.

Rbrown and Night are working on https://forums.unrealengine.com/showthread.php?85200-Creating-character-content-for-the-marketplace-community-What-do-you-need I am SUPER stoked to get this when it come out for the MMOKIT.

I just saw that, so much awesomeness I need it all and more time in the day.:smiley:

MY love for the kit and that toon set makes me Snoopy Dance.gif

Hi guys,

I’m currently very busy working on a new build for 4.11, hopefully it will be ready in 1-2 days. :slight_smile: I’ll make a post as soon as it’s done.

In case anyone wants to port their game to 4.11 themselves, you only have to download the new VaRest plugin and replace ip.GetValue() with ip.Value in SocketConnect.cpp and ChatConnect.cpp. After that it should compile fine.

Awesome!! Great to hear about the port, looking forward to it as usual. Keep up the great work .:cool:


I have been working with modular characters this weekend, I have 2 new videos up of me getting them to work inside the kit. Basically taking a fbx from Mixamo and breaking it apart inside 3ds and then putting it all together in MMO kit.

Here is the link: Importing Modular Character into UE4

Enjoy!:slight_smile:

UPDATE: I redid video 2 to improve workflow and how I imported the character model and modular parts.

I just realized I need to download and compile the new engine, never ends.:stuck_out_tongue:

Link to new source build: 4.11 Github

. Awesome initiative. Thanks a lot.

Has anyone tried to import the MMO toolkit elements in to a new empty project?
Starting from nothing. To be able to have the project name and filesize smallest possible and start clean.
May be a good idea for a new video?

nice mabye its for me but its nice if you can change te buttons an layout

I wonder when 4.11 port will come out. Or has someone worked out the best way to port the project and made a video of it.

When Code finishes it?

I looked into, moving the C++ that’s inside the kit would cause the following issue as mentioned by UE4 wiki…

Migrating from C++ Project to Blueprint Project
If you are migrating content from a C++ project to another Blueprint project, you will not have any custom items such as functions and variables that were compiled in the C++. You will need to create new Blueprint functions to mimic those created in C++.

I was concerned I would break more than I could fix, once I figured out how to rename the main files and folders I needed I was content to use the MMO kit from the zip, I have it down to a 3.8 gig cleaned empty state. The link in my signature goes through the renaming of the kit.:slight_smile:

I am keeping videos of what I am doing to the kit which helps me learn the kit more, and hopefully provides some help for others. I am no UE4 Guru, so I will make mistakes, but I accept criticism easily.

posted a few posts up that he is working on the new port to 4.11, I expect it to be soon, he’s a good kit supporter of his work!:smiley:

Hi all, new user here with a question!

I’ve made a good amount of progress with the Kit, was able to get everything running real nice with the base maps. Satisfied with that, I migrated all my existing maps and assets, and renamed everything according to the Unreal flow (with a little help from 's videos, thanks!). Everything builds fine, but when I try to play it in the editor, my character instantly dies (200 HP -> 0) and doesn’t get cleaned up or respawned (I can actually move the character around in its dead state, but I can’t use any abilities).

I created a new character, set its ID to 0 in the database, but still the same behavior. I’m wondering if anyone has experienced this, or has any ideas? I’ve gone through the Output Log with a fine toothed comb, but I’m not seeing anything that would indicate what’s causing this.

Build for 4.11

1.5 Release notes

The new version is up on the demo server and available for purchase at Sellfy! It took a bit longer than I expected, thanks for your patience :slight_smile: Build notes:

Ported to Unreal Engine 4.11

You will need the new release of UE4 from GitHub to work with the updated kit.

New Launcher/Autoupdater

The launcher and update system has been rewritten from scratch to ensure the easiest workflow for the developer. Now it just takes a couple of clicks to release a new build. There are no more “patches” that you had to keep track of and you don’t need to keep old builds of the game on your disk anymore. It also uses http to download now.

The documentation for the new launcher can be found here.

Deleting Characters

This feature has been missing from main menu for a long time now, so now it’s in. :slight_smile:

Aggressive Behaviour Tree Example

There are new Bandit Leader npcs in the demo that will attack the player on sight that use the new BT.

Awesome with a capital A ! That looks so great, and love what you did with the new updates!!!

Get to downloading now!!!:slight_smile:

Sounds like wherever the Player Characters HP is set inside the blueprints you have somehow reset the variable to zero, thus showing him dead but not dead by game state. Try and find where the Player Characters hit points is created and stored, then maybe compare that to a empty build of the MMO kit, with the old character, see if you find something there, then let us know.

great work on the new release!

Thanks very much for the updates ! Can’t wait to try them out!