As embrassing as it is… I can attest to Codespartans ability to help. I have 28 pages of Skype convos with him. (It took me a bit to get the kit going. And ongoing questions I have trying to use the kit.) Skype is a very good option bud… IMHO
I contact whit him and work, i am so happy, thanks a lot .3
So glad to hear he was able to help. There are a lot of talented people here in this thread.
BTW: Congratz on getting the kit… and welcome to the thread
Hey Crazy Developers,
I found an article on setting up Mixamo for modular pieces. Explains how to get the model broke up for use in UE4. Here is LINK
I am spending a few days to grab the animations up at Mixamo while they are free, quote from their site “For a limited time, get all these goodies for free with an Adobe ID.”
If you read the link I posted you need to put the animations in packs, so I am making several animation packs for testing. Example; Idle, Walk, Run
I plan to import the Character Creator(Free) into kit and post a video on what I am doing. So be sure to pop over to Mixamo and grab an account while you can. Mixamo Link
Update:Use the Bash animation and adjust angle for Tree chopping and Mining animation, you have to save them different though.
Good Info !
that sounds awesome. Thanks for your contributions on here by the way. I’ve also been using mixamo with the kit for a while, but in a simple manner, have a goblin, some elven zombies, and human, hnome, and half-giant player models. I’m definitely going to check out your link to modularizing the models, that would be awesome!
Glad I am helping some people, will keep them coming as I progress, I am a tad slow as I am having to learn UE4.
As you can see here I am having one of those days.
It’s alive…
Somehow I broke the models.
Hey Everyone,
I ran across this system while doing some research on what I wanted, thought I would post the link, it is a purchased asset, but it looks interesting.
Link: Character Customizer System
It has no models inside, but I like what it does, I’ll be making some videos on it if anyone else picks it up.
Rbrown and Night are working on https://forums.unrealengine.com/showthread.php?85200-Creating-character-content-for-the-marketplace-community-What-do-you-need I am SUPER stoked to get this when it come out for the MMOKIT.
I just saw that, so much awesomeness I need it all and more time in the day.
MY love for the kit and that toon set makes me
Hi guys,
I’m currently very busy working on a new build for 4.11, hopefully it will be ready in 1-2 days. I’ll make a post as soon as it’s done.
In case anyone wants to port their game to 4.11 themselves, you only have to download the new VaRest plugin and replace ip.GetValue() with ip.Value in SocketConnect.cpp and ChatConnect.cpp. After that it should compile fine.
Awesome!! Great to hear about the port, looking forward to it as usual. Keep up the great work .
I have been working with modular characters this weekend, I have 2 new videos up of me getting them to work inside the kit. Basically taking a fbx from Mixamo and breaking it apart inside 3ds and then putting it all together in MMO kit.
Here is the link: Importing Modular Character into UE4
Enjoy!
UPDATE: I redid video 2 to improve workflow and how I imported the character model and modular parts.
I just realized I need to download and compile the new engine, never ends.
Link to new source build: 4.11 Github
. Awesome initiative. Thanks a lot.
Has anyone tried to import the MMO toolkit elements in to a new empty project?
Starting from nothing. To be able to have the project name and filesize smallest possible and start clean.
May be a good idea for a new video?
nice mabye its for me but its nice if you can change te buttons an layout
I wonder when 4.11 port will come out. Or has someone worked out the best way to port the project and made a video of it.
When Code finishes it?
I looked into, moving the C++ that’s inside the kit would cause the following issue as mentioned by UE4 wiki…
Migrating from C++ Project to Blueprint Project
If you are migrating content from a C++ project to another Blueprint project, you will not have any custom items such as functions and variables that were compiled in the C++. You will need to create new Blueprint functions to mimic those created in C++.
I was concerned I would break more than I could fix, once I figured out how to rename the main files and folders I needed I was content to use the MMO kit from the zip, I have it down to a 3.8 gig cleaned empty state. The link in my signature goes through the renaming of the kit.
I am keeping videos of what I am doing to the kit which helps me learn the kit more, and hopefully provides some help for others. I am no UE4 Guru, so I will make mistakes, but I accept criticism easily.
posted a few posts up that he is working on the new port to 4.11, I expect it to be soon, he’s a good kit supporter of his work!
Hi all, new user here with a question!
I’ve made a good amount of progress with the Kit, was able to get everything running real nice with the base maps. Satisfied with that, I migrated all my existing maps and assets, and renamed everything according to the Unreal flow (with a little help from 's videos, thanks!). Everything builds fine, but when I try to play it in the editor, my character instantly dies (200 HP -> 0) and doesn’t get cleaned up or respawned (I can actually move the character around in its dead state, but I can’t use any abilities).
I created a new character, set its ID to 0 in the database, but still the same behavior. I’m wondering if anyone has experienced this, or has any ideas? I’ve gone through the Output Log with a fine toothed comb, but I’m not seeing anything that would indicate what’s causing this.