Does this happen in PIE? You cannot go from the “main menu” level to the “game” level in PIE, you have to test those two maps separately or package the game and test it there. This is because the game level needs a server and when you start playing in the “main menu” level you’re only launching a client.
You can’t do that in editor (in your log it states that this is a PIE session), only in the packaged game. In editor (PIE), you must test the levels separately - either you play in the main menu level, or you play in the game level
yskwork, there’s an error in how you’ve connected the pins. For “Open Level” node, you don’t need to connect “Options” at all. Instead, connect “Level Name” to your “Select String” output. Sorry I didn’t notice it yesterday. Basically, when connecting to a server, you don’t need to specify the map - the client will always use the map that the server is running automatically.
Is it possible to use the Steam servers to authenticate, distribute, and store character information and inventory? From reading the API documentation, it does seem entirely possible, but not sure what changes I would need to make in order to use steam as my “database backend”, as such.
Wow. God those sound effects bring back memories. That was my favorite game ever. Nothing has even come remotely close. Love the work Mozzy, and it really encourages me when you say you are newb to programming. Just how new are you? And to Unreal Engine?
awesome mate this is what im aiming for also. i used to play helbreath which is about the same time as ultima was out… my problems with the current kit is mana isnt coded in yet and spell casting is virtually as fast as you can press the keys no delays/cost
also i want a leveling system / stat points
very basic but blueprints are a nightmare for me i know basic coding to get me around but this visual stuff… well
The housing video is very impressive! I hope you will continue working on this project.
Sorry for the delay in response, it is entirely possible to authenticate and distribute via Steam, and that’s exactly what we are doing with Project Genom. I don’t think you can use their servers for the database, and it’s easy to use a regular hosting provider for that (or host it yourself). However, in order to use Steam authentication/distribution you need to either be Greenlit or to have a publisher (with games on Steam).
Sure, feel free to contact me directly on Skype ().
There are no docs on launching the chat since you just have to launch the .exe. It should work fine when using a clean version of the kit. From what I remember, you’re porting some of the 4.10 features to your project that’s using an older version of the kit, so that’s most likely what is causing this error.