MMO Starter Kit

Thumbs up for that :smiley:
Maybe a seperate Thread would be usefull, where everyone could share his solutions for certain problems.
I actually wanted to do something like that but thought it would be cheap cuz i didnt have much to show and my BPs are kinda sloppy ^^

+1 for that !
I really like this idea

Well, uses skype and always answers my questions back asap, maybe a simple skype group would work since he seems to use that the most. Plus other kit owners can help each other as well?

Is this for free ?

you are my hero, this kit is great. Anyone considering the purchase just do it. it is worth it and your contribution will only help make it even better <3

Usually it’s the number of concurrent NPCs/players on one server instance that’s limiting, not the landscape size. From the tests, it looks like you could aim for 400-500 NPCs and 120-140 players before you would have to do further optimizations. You can have several such zones on one physical server.

Sure, UMG is used for the user interface and it’s very easy to style.

It depends on whether you could use help with registration/login, chat and other parts of your game or whether you prefer to code them yourself from scratch (to orient in the code better, for example).

In the demo everyone connects to the same zone. Depending on your game, you could add a master server to dynamically launch instances when the load is too high or have a public server list with player limit and maybe allow players to host their own servers (like in 7 Days to Die).

No, the kit is available for $95 at Sellfy.

RynoCoder33, yes you can go totally FPS or Moba style. I added FinalCamera to MMOKit.
It was a bit of a test of patience to merge MMOKit player controller with FinalCamera player controller but I got it working so i can toggle at run-time between zoomable FPS, 3P, topdown and also topdown scrolling margins (which is kinda like a Moba cam).
Rene Czachs wrote the FinalCamera blueprint and it’s way cheap. The only trouble integrating to MMokit, or any project I guess, is the merging part and making sure character/pawn references are all ok, but it just took some patience copying and re-linking variables.

Skype is good, made in Estonia, where i live. :wink:
But at work we use Slack after Skype was down far a day.
We have integrated bugsnag to monitor exceptions and jenkins to monitor build status and we really like Slack.
It’s easy to create as many closed/open groups as you like.

No problems with password hashing, i have lots of experience with auth and authorization.
I’m worried about how much code i want to/must merge after each KIT update release.
And do i need to update VaRest JsonBlueprints also or could i just same endpoints in Java as PHP?

A drone pet I have added today to my mmokit project.

[video]https://youtu.be/88RWofbgCx0[/video]
http://tomofnz.wix.com/tomofnz#!process/cn6n

There are two additions i would like to add to this kit being the melee system and lobby system blueprints. New to UE4 but willing to put the time in to learn it for this! Still designing my characters though. I plan to make something high quality.

Has anyone figured out how to give each npc custom walk speeds?

You could go to ā€œRoamBTā€ and change the StartWalking/StartRunning Tasks.
Instead of ā€œCastToCharacterā€ you cast to the ChildNPC directly. If it fails you cast to another one.
This could look like this:

This doesnt give each Npc custom walk speed. Just the class.

Just wanted to let people know that this compiled perfectly for a Linux dedicated server following the normal cross compile instructions for Windows/Linux using 4.10 preview2.

One thing to be aware of is you need to permit port 80 http traffic or at least for me the server would crash with httpmanager errors on clients joining.

Thanks alot, that is exactly what i was trying to do :slight_smile:

I a very interested in using this project of yours and want to ask before buy can i use my own UMGS and add it to the game can i edit inventory can i add stuff like new animations can i work with BP only i am not expert on scripts and is there a way to edit our own pic and stuff in launcher ? And can i use Advanced Sessions Plugin with this kit ?

Its worth every cent, everything is easy customization, UMGS, Animations i have been using it for a week i have no skills in coding just bps and i can see light at the end of the tunnel for my project. the way it is set up once you grasp the basic structure it makes so much sense. just dive in buy it.

hello. I have asked next question allready at , but now i want users experiences about mmo starter kit. I am rookie for unreal and my group target is to make mmo game. We have already make 3 planets/terrain, 5 characters and 5 spaceships. Kit is very good basic i think, but is it easy and how easy to add my own terrain/planets and characters to mmo starter kit? and is there in documents advises about that? I need databases,servers,animations,controllers etc, but levels i allready have
and other important question is that i now a little about blueprint coding, but the database stuff is new for me. So if i buy this packet do i first need to get some database and webserver which include php 5.5 that i could modify my project and is there free webservers/databases? this is maybe the most hardest think to me. And other important thing i have visual studio 2015 and i have read somewhere that unreal doesn’t support that version so have i to download visual studio 2013???

Well i buy it yesterday still i did not use it no time but today i will working around and see what is this kit all about …
Edit: Did some one made character customize or something ?
Update: Wen i setup everything as it says in documentary when i hit Enter World it brings back to Mine Menu ?

  1. NPC when die they not disappear and respawn ?

i tried to purchase it today and pay with credit card but only tet which comes to screen was fatal failure. I have earlier bought stuff in unreal marketplace with no problems and i have enough money

U have on Sellfy website that kit but somehow i dont get any answers from maker to help out ??? just hope he is getting off from this project