Spartan or Others,
Question for you guys. I am working on changing the target/fighting system to free target FPS. Integrating the MMO Pack with the realistic weapons blueprint system. Now started thinking about performance last night. I know you guys performance tested this with 150 or so players. However do you have any feel for how spawning automatic rifle bullets (mesh projectiles that are real-time moved on server with physics applied) will impact the back end performance of the server client interaction? Would it be a dumb decision to use true projectiles/ballistics (even though preferred) vs “instant hit” concepts for modern weapons in this scenario?