Hi CodeSpartan. Do you have any plans to get this into the Marketplace? I am interested in purchasing your package, but I am hesitant in going through 3rd party markets, as I would rather have the surety - so to speak - of content hosted in the Marketplace of the engine that this is so specific to, especially since it is blueprint-based.
Also, I would like to create a roguelike game based on combat that takes place on a more real-time scale, similar to Dark Souls in that players will have two hand slots to equip items, two different mechanics for each item equipped (so for example, a shield can block by holding down the right mouse button, and a click will instead launch a shield-bash of sorts), and area/collision-based combat rather than target-based combat as it seems your kit follows. I suppose an extremely simplified version of Diablo 3 and procedural dungeons is the best way to put it, but in MMO form.
I would also like to know how you handle instancing and moving between areas. So if I were to suddenly spawn a door to an instanced and randomized dungeon, would that work well with your current structure? Or would that take some modifications to the server side to get that working?
I realize that creating something different than what you have out of the box may take a considerable amount of time, but I am greatly interested in purchasing your kit to save time and development costs.