BP_MMOInstance is now fixed. I will definitely see what happens tomorrow when play with the frontend! Finally getting things set up properly!
during the setup of the base 4.24 mmokit i was having issue with the server giving me consistent errors connecting to the chat server. fig.1 Fortunately the community is very helpful. On the discord channel a user named Stwix gave me the tip to change the output of CanExecuteCosmeticEvents node in the BP_MMOinstance to True. fig. 2 originally it was False. Now it works as expected.
Thank you! I forgot to check something and just wasted what amounted to 2+ hours to build since I forgot to check the package and store local option! just fixed this and the above before repackaging since I didnât get the exe files.
This process is going quicker than I expected! already moved to cooking! wow!
Hmmm⌠Problem: I have created an account and character after successfully packaging, what I didnât do is -local on server or client, does that matter? It wonât let me enter the world or maybe I am not having patience?
@mastermmikie Just noticed a problem in playing the packaged game. the Character Name wasnât set correctly. Not sure yet what went wrong there!
@IFamStudios the -local option is for testing on one system without a server setup. you would run the server.exe on your local computer and then start the client with a shortcut adding -local to the end of the startup command. this allows you to test before you push it up to the external server.
If your running a dedicated server on an external ip and are behind a firewall you may simply have the port forward incorrect. the bible states 7779 is the default for unreal. however we found ours was actually on 7790. i am not sure how we arrived at that but some further reading and searching yielded up the 7790 which in fact worked. so you may need to do some noodling about to get it sorted.
I got the client/server working together remotely with a quirk. My Character name is Character Name Not the actual character name that has been created⌠In the course of looking at the log window on server I am seeing this: )
My health is working perfectly, the character name is not working correctly though.
Also Inventory is not working correctly either.
thanks! To recap: I have the client/server working remotely now with a couple of quirks! the first quirk is the Character Name that is in the database isnât being displayed when playing. also accepting inventory items doesnât work either, empty inventory slots show. I can take screenshots if that would be helpful.
Guess what is working with the mannequins? My Starter Kit 4.24 running as Test Server the DB appears to be working the networking messages seem quirky still but everything appeared to connect. the problem now is I am immediately being Mobbed which I wasnât initially upon falling and landing! I am still atempting to digest the character altering process, which I have performed under different (variety) of methods.
Shoutout to @ Dude! I Like this kit very much. Although I havenât experienced the game side of it all that much yet.
Now I have another problem! I am completely lost with step 4 of the PC change. I have done the previous 3 steps prior to 4:
- Find the newly created animation blueprint - it should be in the same folder as your new characterâs skeleton and it has a dark orange line on the bottom of itâs icon. Open its Anim Graph and click on the first node (Default State Machine). In the state machine open the Idle/Run state, choose the central Blendspace node (it will be named like IdleRun_TPP_Copy) and double-click on it to open the Blendspace.
I am attempting to replace the mannequin with Paragon: Greystone! and am lost in this and rest of the steps which I canât find the Default State Machine. I see two Locomotions:
- Locomotion
- Ground Locomotion
If anyone has any ideas please feel free to respond!
Thank you!
Sorry, but I donât think this is correct. âCanExecuteCosmeticEventsâ is a check whether weâre on client or on server. True = client. False = server.
So your server now doesnât connect to chat server at all? Thatâs not a solution. You should figure out why the connection wasnât happening, not turning it off altogether.
I think you can also launch server with -local if you want it to simply connect to chat server on the same machine.
That means the server canât retrieve the character from DB. If you didnât change anything in the scripts, it means your server canât connect to DB. Does it work in editor?
@ That isnât my issue now. I have a remote server and local client connecting properly as they should! Everything Client/Server is now working even the database too. The only trouble is when I create new levels which I understand because I didnât add them to the properties. The other problem now is getting lost and confused at the character skinning I mentioned above.
Until I can digest step 4 through the rest with assigning the animations to the Player Character Anim_BP in my case, the Paragon Greystone as he is to become my Player Character I am stuck here.
@ I was able to get through everything I had mentioned previously with the help of when he and I discussed some settings that I didnât originally have correct until our discussion back and forth then I was able to fix everything and my client and server now talk remotely. That was the last week. Moving forward for me, I am stuck with customizing the Player Character and NPCs now! Thank you.
@
Okay, I am completely lost! I am lost on step 4 of the Changing the Player Character and the transfer of the animations. I am wanting to replace the Player Character with the Paragon: Greystone. I see to not find the TPT or whatever the documentation states. I did step 1-3 and am lost on step 4 continuing.
So I am completely lost. I am not sure what to do.