MMO Starter Kit

@ IFamStudios - if you followed the install guide and setup your db as per the guide. the only things you should need to do are add the hostname/folder/ path in the mmo instance bp (fig. 1) and set the dedicated server under play. The guide states that you use the start map to create a user account and character but don’t try to enter the main map from there. it is not possible in the editor to go from start to desertrallyrace map. however once the user account is created you can enter play in the desertrallyrace map in editor and it will load the first char (char 0).

@ we decided to prepare moving to the newest version. we rolled the base kit to get it setup and test the chat out. this was the first thing we ran into. any thoughts? I’d like to note the chat server is running and the chat works in the clients when logged in. so this is quite confusing.

@ Both the address and the script url have been added. The problem I have now is the checking of the dedicated server checkbox when running the game outside of editor.

I have seen that previously too! What I couldn’t figure out is what was causing that. My one thought was the Vrest or the tcp plugin not working? @ should be able to answer this for the both of us.

My other issue is here: MMO Starter Kit Errors - Album on Imgur which shows that dedicated server is checked with 1 player and I get the dedicated server not checked error in the external window. Hopefully this will help.

@IFamStudios i believe i know what your issue is here. i believe your attempting to actually launch a game from the “Launch” button. that will not work in this case. If you were building a stand alone game that did not rely on a backend server it would. however with this kit its requires the server component to be running outside the editor. If you want to run outside the editor you will have to run the frontend and cook the client and server. then run the server and start the client with the -local option. The launch will build the client and attempt to connect to the server which wont match the client and additionally wont have the -local option. additonally the only method to get the server built is the frontend.

Thanks, using FrontEnd does make sense! I am not sure if I was using the launch button though, I will definitely build the Front End and will see what happens with that. Right now I am attempting to build a very bare server/client for testing. I haven’t added any skins yet. I haven’t actually had this kit very long since this was a Christmas gift. I am building the front end now and will definitely update you soon.

@IFamStudios i have been working with a partner for just at a year now with the kit. we have come quite a ways in that time. Ofc we were novices ourselves when we started. I am an I.T. manager with nearly 40 years of experience in the field. setting up the servers, c coding and compiling were already in my wheelhouse when we began this. but unreal and the mmo starter kit presented some challenges. we have 1 live server for testers and one private test server for the 2 devs. we have been using the 4.22 kit all this time and are working to move forward with the 4.24 kit. myself i am simply rolling the base kit to ensure we know we have it right before we migrate to it. so likely we may run into the same issues. the community has been fairly good to answer and assist as needed so while i can’t say ill always be able to give you the answer, i will endeavor to pay back the help i received along the way.

Wow! I found the kit awhile ago and decided to purchase this kit when I had the $95.00 to do so, I finally upgraded to 4.24 and the kit is also 4.24. It seems my two problems including yours I have seen in 4.23 before I upgraded. I haven’t been able to reproduce the above error yet in 4.24, although my front end build attempts are failing! Investigating this is not easy. I got my C++ experience playing with IRC and eggdrop bots! back in college where I was studying IT to keep up with the technology, not really for the IT experience although I am able to some IT stuff when necessary.

I too will return the help as I encounter things I can answer too! I am on skype too, not as IFAMStudios I had to shorten the name on here.

@IFamStudios make sure you follow the guide (we refer to is as the bible) very carefully for your front end builds. also are you getting any errors?

Interesting! While the packaging using FrontEnd failed, I was able to package a Windows No Editor which ran, I did an account creation and then attempted to login and that did nothing! I didn’t get any kind of sign, except for the password cleared after doing the account creation.

I will definitely review the guide again. Okay, After consulting with the guide, I am now building using FrontEnd. I see what I was doing previously which failed. We’ll see if this method builds which failed. I am currently looking into the failure once again! I seem to have a reading issue of some dlls. Investigation is ongoing.

LNK1104 Errors! Same ones I encountered when running FrontEnd before reading the guide again!

I just found my problem along with a new one! :frowning: What I failed to configure was the php! I had the url set just not the script! Then along came ICANN! That problem is being temporarily fixed using another domain which is the studio domain as backup. Now I need to fix the project! then we can see what happens… Let the fun times roll!

@IFamStudios yeah following the bible one line at a time is really the key to getting it up and running. its a slow process first time out but the devil is in the details.:stuck_out_tongue:

Running the start, I think I just created 2 accounts with 2 different usernames and emails which said successful. I realize the start won’t go to the Desert Map automatically, testing locally unpackaged in progress. Basically I had to alter things starting with a clean project which I unzipped from my zipped 4.24 and I am running source engine. So, 1/4 of the battle is won! I am not at the 1/2 yet until I see where I broke things!

@IFamStudios there are at least 2 php scripts that you have to modify. mmo get server - insert your servers ip. and mmoconnection - add your db login creds.

Got rid of those errors! I unpacked a clean zipped version which is currently building! I am also currently importing some assets so I don’t know how that’s going to work out when it comes time to cook! So far so good… I feel I have reached the 1/2 way mark up from the 1/4 I feel I was at that was posted to my profile instead of here!

The server address goes in the Instance BP right? in the server address slot? above the scripts url? Because I got that! :slight_smile: so everything should be set as that should be. My test server may be the problem… something too that I keep seeing is the UE4 Fileserver, what is that and should I target that? my current server doesn’t have a gpu only an 8 core cpu with standard video.

@IFamStudios the only entry you should make in the bp mmoinstance is the host info. the server address is built by the php scripts from the back end.

Okay! I will definitely fix this tomorrow! Now I see why only the host info and other info is blank intentionally. I remember seeing a warning about the server address missing too, now I understand why the guide only shows the host info (the script address).

Whew! Getting through this slowly and all the help has been appreciated! thank you!