Hello, I’m experiencing a persistent issue with compiling my empty C++ project in Unreal Engine 5.3.2. Every time I try to open the project, I get the following errors:
1. Missing project Modules:
The following modules are missing or built with a different engine version:
Project
Would you like to rebuild them now?
When I click Yes, it asks me to rebuild manually.
2. Build Error (Visual Studio):
c1xx: fatal error C1083: Cannot open compiler intermediate file: ‘/path/’: No such file or directory
What I’ve Tried So Far:
Rebuilt the project manually in VS.
Deleted the ‘Intermediate’, 'DerivedDataCache ', and 'Saved ’ folders.
Regenerated Visual Studio project files.
Verified VS installation with all necessary workloads (Game Development with C++, Desktop Development with C++, etc.).
Tried launching the project through the command line, as I saw a similar issue resolved this way, but it didn’t work for me.
System Details:
Unreal Engine Version: 5.3.2
Visual Studio Version: 2022 (17.12.2)
Windows Version:Windows 11
Despite all these steps, the issue persists, even with an empty C++ project. Does anyone have suggestions or insights on how to resolve this?
Seems like you’ve already performed the necessary troubleshooting steps
I see some possible fixes online for the error message you provided. However, the latest VS 2022 version (17.12) does have some issues with the older engine versions. The officially recommended VS 2022 version for UE 5.3 is 17.6. I’d recommend first getting that out of the way and once that’s done, please get back to us if the issue persists
Thanks for the suggestion! went ahead and installed VS 17.6 as you recommended, but the issue is still happening. Do you know why this might still be happening? Is there something specific I might be missing or overlooking?
I moved my project to a shorter path on disk C and it worked! I honestly couldn’t imagine that the long path could be the issue, but once I moved it, the project opened up with no problems.