If I open my Visual Studio project I can see that all the Build commands are pointing to incorrect Unreal location. The project has been copied from another PC which has UE4 in different location.
I cannot find the ‘UnrealVersionSelector’ in the Binaries 64 folder as some have suggested. I have used the Epic Games launcher to install the different versions of Unreal. As I have said, uninstalling all traces of Epic Games and re-installing hasn’t helped. Tried installing the Launcher in different location than x86 but hasn’t helped.
I have also downloaded the source from .git as some have suggested as tried to use the ‘UnrealVersionSelector-Win64-Shipping’ but get an ‘Invalid Command Line’ error. I have tried the various Setup.bat shipped with the source.
As you can see I’ve been trying for awhile to fix this issue had very frustrated to not have my project building in VS. Help on this and any other ideas on what to try would be very, very helpful.
As suggested in the bottom of the thread I manually copied the ‘UnrealVersionSelector.exe’ from ‘C:\Program Files (x86)\Epic Games\Launcher\Engine\Binaries\Win64’ to the engine binaries folder: C:\Program Files\Epic Games\UE_4.15\Engine\Binaries\Win64’
Then set the uproject file to associate with the newly placed ‘UnrealVersionSelector’. The right-click menu came back and I can finally rebuild Visual Studio project files. Yay!
Hi all, unfortunately this did not fix the issue for me… I’ve also tried manually running UBT on my project in order to generate the project files, but could not see any results from that. Does anyone have any ideas? Thanks in advance.