Uxibeo
(Uxibeo)
May 29, 2017, 3:54pm
1
Edit: Follow this post Shadows disappear with increased camera distance - Rendering - Unreal Engine Forums
Change r.Shadow.RadiusThreshold 0.03 to 0.01 and it work perfectly
Anyone help me please, Why my scene lack of dynamic shadow for physic actor object ( the balls).
I use UE4 for making film and animation only. And how to get nice soft shadow of just ambient occlusion on the floor. I try to set skylight to movable but seem nothing happen
The video record by Sequencer with default option
The following image
Directional light
Lightmass setting
Skylight
Image from video
redbox
(redbox)
May 29, 2017, 4:08pm
2
Bigger balls casting shadow and smaller are not?
This may be related to shadow resolution.
try something from this post
I was playing with a pseudo-isometric camera style (low camera Field of View) with a larger camera distance to give it a 2.5D feeling but still maintain some perspective. Anyhow, I’m not sure if this is a bug or if I need to change the way my...
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Uxibeo
(Uxibeo)
May 29, 2017, 4:17pm
3
no they are the same size, only cast shadow if the ball near the screen, I try to raise cascade shadow distance but nothing happen
redbox
(redbox)
May 29, 2017, 4:20pm
4
Try settings from link I posted.
Dynamic shadow resolution depends on mesh size and it’s distance from camera.
Uxibeo
(Uxibeo)
May 29, 2017, 4:25pm
5
Thank for your comment
I found this thread. That maybe help
Dear Everyone at Epic, I wanted to take this opportunity to thank you for UE4! I have so much fun with UE4 every day! Whether I am doing C++ coding, blueprint work, animation blendspaces, particle systems, or playing with materials, I am having a...
Uxibeo
(Uxibeo)
May 29, 2017, 5:01pm
6
I try to increase setting alot, but still don’t get enough shawdow