Mirrored Static Meshes Break Lighting When Converted to Instances

Summary

When using the Harvest Instances tool from Modelling Mode → XForm, if a static mesh is mirrored using a negative scale, the generated instance will be completely dark.

Other folks have ran into this issue in the full UE5, but were able to find a workaround by enabling nanite on the static mesh assets. However, this “enable nanite” toggle is not available within UEFN. Forum Post here: Mirrored Mesh Turns Dark After Harvesting Instances in UE5 - #3 by OohWowow

Please select what you are reporting on:

Unreal Editor for Fortnite

What Type of Bug are you experiencing?

Assets

Steps to Reproduce

  1. Place several static mesh actors in the world using the same mesh
  2. Set some of the actors to have a negative component in the scale
  3. Use the Harvest Instances tool on these mesh actors
  4. Observe instances harvested from actors with a negative scale have incorrect lighting results

Expected Result

Mesh Instances can be mirrored with working lighting results

Observed Result

Mesh Instances cannot have negative scale without breaking lighting results

Platform(s)

Windows

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Additional Notes

Workaround identified in full UE: Mirrored Mesh Turns Dark After Harvesting Instances in UE5 - #3 by OohWowow

FORT-1030624 has been created and its status is ‘Unconfirmed’. This is now in a queue to be reproduced and confirmed.