MipMap level drops too quickly on steep view angle, causing noticable blurry textures

Thanks to the keyword provided by @Arkiras , I found my answer in the following thread

Command r.MaxAnisotropy setting sets the level of anisotropy filtering (2x, 4x, 8x, etc). Higher the number higher the performance cost.
This value is set in scalability settings. You can override it in TextureQuality settings in scalability.ini