Minor - UEFN - Dirty assets saving without user prompt

Trap Wall Bouncepads caused an edit on opening the project, thought I d mention it because I didn’t do anything.

uefn-attachments-2023.03.16-17.18.18.zip (10.2 MB)
UnrealEditorFortnite-Win64-Shipping_vypKQxfp0N

Wondering if this is related…

Jay covered it in Office Hours, its not Skein but dirty assets causing edits on their own, that’s why I didnt mention source control (I had skein disabled for this)

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Ahh, I missed that. So to fix dirty assets we need to replace them with new ones, and rehook them up, yes?

I am not sure yet, I just save whatever edit they have. Too early to tell

Just confirmed it is not a dirty asset issue that we on the non-Epic side can address. Assets were deleted, saved, and submitted, but once new assets were placed individually and rebuilt the issue returned and is persistent and we cannot launch sessions unless we retry 9000 times and get lucky.

This image is from a fresh launch with nothing touched.