Not sure if I am missing something, but if a mesh has different LODs, only LOD 0 has its transform baked, and there is no option to change all of them together from what I see
For me it is a major issue, it makes this function totally unusable.
And fix would be so easy, and it still does not happen, even in standard UE 5.2, it is not fixed yet.
I also reported it here for standard UE 5.
Maybe it would be faster to find it in the source code and fix it myself, but I think that just finding the correct place without knowledge o the code will be extremely hard.
I at least voted for your feature request, it is sad, that other UE developers probably don’t care about it, because I have 0 upvote so far.