We’re doing this because some islands that exceed intended limits are crashing or causing performance issues, which isn’t a great experience for players.
We will expand the min and max values for many user/device options based on data and your feedback before locking the values.
We’ll give you a heads up in advance when we have a final date so you can make any necessary adjustments.
If you have suggestions on which options should have their values changed, please share them below.
This table is better for visuals credit to @Velocity_Zero
I have put what max i need for my islands but i feel it should be the max Epix feels is acceptable in any regard. Ie i put 50 layers but if Epic think 100 is ok then its 100 ect
SideScroller Controls
Property
Min
Expected Min
Max
Expected Max
Affects You Directly
Priority
Movement Speed Multiplier
0.0
0.0
3.0x
5.0x
YES
Critical
Player Movement Device
Property
Min
Expected Min
Max
Expected Max
Affects You Directly
Priority
Maximum Acceleration
0.0 cm/s
0.0 cm/s
1000.0cm/s
5000.0cm/s
YES
Critical
Hud Message Device
Property
Min
Expected Min
Max
Expected Max
Affects You Directly
Priority
Layer
0
0
4
50+ minimum
YES
Critical
Movement Modulator Device
Property
Min
Expected Min
Max
Expected Max
Affects You Directly
Priority
Speed
0.5
0.1
3.0
5.0+
YES
Critical
Or better yet can you just limit the things that effect performance ? wouldn’t that be easier ?
Adding to this, I switched most of my UI from verse to HUD message devices (with pasted in layers) and noticed better performance with animations, especially on mobile.
I think the things that affect me most often are the limits on HUD Message devices and Explosive devices. It is really helpful to have 20+ layers for hud messages, and a lot more would be great but I don’t know at what point it becomes unreasonable. For explosives, at least a 100 tile distance would be helpful but again the higher the limit on that the better and I would imagine having multiple barrels works against performance in it’s own way.
For other creators, here’s the table template you can use to post examples of devices and use cases. Just copy paste and edit it. It will look pretty when you post it.
### AFFECTED DEVICE NAME HERE
| Property | Min | Expected Min | Max | Expected Max | Affects You Directly | Priority |
| --- | --- | --- | --- | --- | --- | --- |
| DEVICE PROPERTY NAME 1 | 0 | A1 | Unlimited | B1 | YES | Critical |
| DEVICE PROPERTY NAME 2 | 0 | A2 | 100000000 | B2 | YES | Major |
| DEVICE PROPERTY NAME 3 | 0 | A3 | N/A | B3 | NO | Minor |
#### Use cases:
Provide a description of your use cases for this device and the mentioned properties if applicable.
***
Epic should create a reset builds device thats uber performance steady to eliminate the need to bodge the explosive device which probs causes some issue.
Use cases:
For very large maps with the maximum value not all of the area is occupied, so the value must be increased in order to view the entire area on the minimap.
USE CASES:
Possibility to create a persistent scoring system (rank, arena, etc.) [and easily resettable] without using Verse persistence or save point device (just duplicate the tracker to reset the value). The problem is that the maximum value is 10K, which is very limiting.
EXPLOSIVE DEVICE
Property
Min
Expected Min
Max
Expected Max
Affects You Directly
Priority
Blast Radius
1
1
10
100
YES
Critical
USE CASES:
Reset entire zone with only one explosive instead put multiple barrel that explode at the same time