Minimum and Maximum Values of User/Device Options: Creator Suggestions

Hey folks,

the changes we announced (37.00 Fortnite Ecosystem Updates and Release Notes | Fortnite Documentation | Epic Developer Community) to the minimum and maximum values for user/device options won’t arrive until v38.00 at the earliest.

Here’s what you need to know:

  • We’re doing this because some islands that exceed intended limits are crashing or causing performance issues, which isn’t a great experience for players.
  • We will expand the min and max values for many user/device options based on data and your feedback before locking the values.
  • We’ll give you a heads up in advance when we have a final date so you can make any necessary adjustments.

If you have suggestions on which options should have their values changed, please share them below.

This table is better for visuals credit to @Velocity_Zero

I have put what max i need for my islands but i feel it should be the max Epix feels is acceptable in any regard. Ie i put 50 layers but if Epic think 100 is ok then its 100 ect

SideScroller Controls

Property Min Expected Min Max Expected Max Affects You Directly Priority
Movement Speed Multiplier 0.0 0.0 3.0x 5.0x YES Critical

Player Movement Device

Property Min Expected Min Max Expected Max Affects You Directly Priority
Maximum Acceleration 0.0 cm/s 0.0 cm/s 1000.0cm/s 5000.0cm/s YES Critical

Hud Message Device

Property Min Expected Min Max Expected Max Affects You Directly Priority
Layer 0 0 4 50+ minimum YES Critical

Movement Modulator Device

Property Min Expected Min Max Expected Max Affects You Directly Priority
Speed 0.5 0.1 3.0 5.0+ YES Critical

Or better yet can you just limit the things that effect performance ? wouldn’t that be easier ?

9 Likes

Adding to this, I switched most of my UI from verse to HUD message devices (with pasted in layers) and noticed better performance with animations, especially on mobile.

3 Likes

DEVICE NAME

Property Min Min Price Max Price Expected Max
VENDING MACHINE - 0 999 NO LIMIT/99.999

DEVICE NAME

Property Min Expected Min Depht/Width/Height Max Depht/Width/Height Expected Max
MUTATOR ZONE - 0 100 NO LIMIT/400
3 Likes

HUD Message Device

Property Min Expected Min Max Expected Max Affects You Directly Priority
Layer 0 0 4 Unlimited or min. 999 YES Critical
8 Likes

Damage Amplifier Powerup

Property Min Expected Min Max Expected Max
Damage Multiplier 0.0 0.0 4.0 9999.0
9 Likes

I think the things that affect me most often are the limits on HUD Message devices and Explosive devices. It is really helpful to have 20+ layers for hud messages, and a lot more would be great but I don’t know at what point it becomes unreasonable. For explosives, at least a 100 tile distance would be helpful but again the higher the limit on that the better and I would imagine having multiple barrels works against performance in it’s own way.

3 Likes

Damage Multiplier has no reason to not be unlimited tbh

6 Likes

Quoting myself from the other thread. The thread also contains other creator input that’s not currently part of this thread.

4 Likes

For other creators, here’s the table template you can use to post examples of devices and use cases. Just copy paste and edit it. It will look pretty when you post it.

### AFFECTED DEVICE NAME HERE

| Property | Min | Expected Min | Max | Expected Max | Affects You Directly | Priority |
| --- | --- | --- | --- | --- | --- | --- |
| DEVICE PROPERTY NAME 1 | 0 | A1 | Unlimited | B1 | YES | Critical |
| DEVICE PROPERTY NAME 2 | 0 | A2 | 100000000 | B2 | YES |    Major |
| DEVICE PROPERTY NAME 3 | 0 | A3 |    N/A    | B3 |  NO |    Minor |

#### Use cases:

Provide a description of your use cases for this device and the mentioned properties if applicable.

***
5 Likes

I’d like to suggest these, mainly the incease max limit of the Damage amplifier essential for dungeon/roguelike type maps

  • Damage Amplifier: Max value from 4 → 100–200
  • HUD Layer: Max layers from 5 → 50
  • Explosion Radius: Max value from current → 250–500
  • Barrier Size: Max size from 100 → 200
  • NPC Spawn Count: Max size from 20 → 50
4 Likes

Hud Message Device

Property Min Expected Min Max Expected Max Affects You Directly Priority
Hud Message Device 0 0 4 200 YES Critical
2 Likes

Max Spawn count should be 90, to abide with the global AI spawn cap (currently its 20).

7 Likes

Epic should create a reset builds device thats uber performance steady to eliminate the need to bodge the explosive device which probs causes some issue.

4 Likes

MINIMAP DEVICE

Property Min Expected Min Max Expected Max Affects You Directly Priority
Map Capture Box Size 5 5 500 1000 YES Critical

Use cases:
For very large maps with the maximum value not all of the area is occupied, so the value must be increased in order to view the entire area on the minimap.

3 Likes

TRACKER DEVICE

Property Min Expected Min Max Expected Max Affects You Directly Priority
Target Value 1 1 10K Unlimited YES Critical

USE CASES:
Possibility to create a persistent scoring system (rank, arena, etc.) [and easily resettable] without using Verse persistence or save point device (just duplicate the tracker to reset the value). The problem is that the maximum value is 10K, which is very limiting.


EXPLOSIVE DEVICE

Property Min Expected Min Max Expected Max Affects You Directly Priority
Blast Radius 1 1 10 100 YES Critical

USE CASES:
Reset entire zone with only one explosive instead put multiple barrel that explode at the same time

1 Like

Yes Please do and close my post since I’m getting so much hate for something is not my fault.

2 Likes

Please raise the max health of the objective device to 100 million, as 25k is too low

1 Like

Ascender Device

Max Cable Length: 1000 → Unlimited
Arm Extension Length: 160cm → 1000cm

timer device max time from 60 mins to infinite amount

2 Likes