The default min and max values are often very random and can severely limit creative use cases.
This forum thread is regarding the following announcement made during v37.00 update.
The following list is not exhaustive and I invite other creators to provide examples of min / max values on other devices and their particular uses cases down below. Please make sure to keep the conversation civil and productive.
While I was expecting this change to arrive sooner than later, it’s going to affect many maps negatively. In my personal case this will affect the ability to properly work on my vehicle focused games where I heavily rely on the Rocket Racing car with fine tuned min max values. Additionally this change will negatively affect the project I applied for Epic MegaGrant!
Here’s a list of values that negatively affect my work:
RR Vehicle Spawner
Property | Min | Expected Min | Max | Expected Max | Affects You Directly | Priority |
---|---|---|---|---|---|---|
Base Top Speed | 0.3 | 0.0 | 1.0 | Unlimited | YES | Critical |
Base Acceleration | 0.1 | 0.0 | 5.0 | Unlimited | YES | Critical |
Base Deceleration | 0.1 | 0.0 | 5.0 | Unlimited | YES | Critical |
Drift Boost Speed | 0.1 | 0.0 | 1.0 | Unlimited | YES | Critical |
Drift Boost Duration | 0.1 | 0.0 | 2.0 | Unlimited | YES | Critical |
Drift Boost Meter Gain Rate | 0.1 | 0.0 | 2.0 | Unlimited | YES | Critical |
Turbo Speed | 0.1 | 0.0 | 1.0 | Unlimited | YES | Critical |
Base Braking Power | 0.1 | 0.0 | 2.0 | Unlimited | YES | Critical |
Base Maximum Aerial Speed | 0.1 | 0.0 | 2.0 | Unlimited | YES | Critical |
Drift Top Speed | 0.1 | 0.0 | 2.0 | Unlimited | YES | Critical |
Drift Deceleration Rate | 0.1 | 0.0 | 5.0 | Unlimited | YES | Critical |
Drift Acceleration Rate | 0.1 | 0.0 | 5.0 | Unlimited | YES | Critical |
Drift Meter Replenish Delay | 0.1 | 0.0 | 10.0 | Unlimited | NO | Minor |
Drift Meter Replenish Rate | 0.1 | 0.0 | 2.0 | Unlimited | NO | Minor |
Thruster Force | 0.1 | 0.0 | 2.0 | Unlimited | YES | Critical |
Thruster Max Upward Speed | 0.1 | 0.0 | 2.0 | Unlimited | YES | Critical |
Use cases:
I have fine tuned RR vehicle presets for different feeling and race behaviors. Some max values require a value above the current max value in order to be properly fine tuned. For example the Base Top Speed
cannot make the vehicle to accelerate up to 300 KPH with the max value being 1.0. In many other cases the min value is used to disable a certain feature of a RR car. As an example of a feature from the MegaGrant submitted project, I have vehicles that cannot and should not be driven by a player, but the player still needs to be able to enter them once to apply their vehicle cosmetic. This is an intentional feature.
In the future I expect these values to be updatable at runtime without the vehicle respawning. Being able to tune this from 0.0 to ‘Unlimited’ would allow the to sort of force disable the vehicle if needed (after a race ended or an EMP impact) or accelerate it (custom rubber banding in races). The current pre-configured set of user options on those vehicles is limiting and hurts creative use.
Further more I a high value of ‘Base Acceleration’ in order to test what top speed the vehicle would eventually reach. I cannot wait 20 minutes for the vehicle to accelerate to the max speed just to figure out that particular value of interest.
Other RR Spawner value may affect other creators but are not exhaustively listed here as they do not directly affect my own use cases.
Movement Modulator
Property | Min | Expected Min | Max | Expected Max | Affects You Directly | Priority |
---|---|---|---|---|---|---|
Speed | 0.5 | 0.0 | 3.0 | Unlimited | YES | Critical |
Effect Duration | 3.0 | 0.0 | 600.0 | Unlimited | NO | Minor |
Use cases:
I need the movement modulator in order to fine tune other vehicles that have less tuning options. Speed value of 0.0 allows to force disable a vehicle while a value beyond 3.0 allows for very fast pace movement (for example a very fast plane).
HUD Message Device
Property | Min | Expected Min | Max | Expected Max | Affects You Directly | Priority |
---|---|---|---|---|---|---|
Layer | 0 | 0 | 4 | Unlimited | YES | Major |
Use cases:
The ability to have an unlimited max layer value allows the creation of multiple widgets on the player’s screen, while not being limited to only 5 options.
Here’s a markdown template for other users to post their values. Copy and edit this markdown formatted text block to provide a concrete list of affected devices and values.
### AFFECTED DEVICE NAME HERE
| Property | Min | Expected Min | Max | Expected Max | Affects You Directly | Priority |
| --- | --- | --- | --- | --- | --- | --- |
| DEVICE PROPERTY NAME 1 | 0 | A1 | Unlimited | B1 | YES | Critical |
| DEVICE PROPERTY NAME 2 | 0 | A2 | 100000000 | B2 | YES | Major |
| DEVICE PROPERTY NAME 3 | 0 | A3 | N/A | B3 | NO | Minor |
#### Use cases:
Provide a description of your use cases for this device and the mentioned properties if applicable.
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