MetaHuman with VR settings crashes edtior with DepthStencilRenderTarget.DepthStencilTarget->GetNumSamples() == NumSamples

I am using MetaHumans and VR in a project built with UE 5.3.2 source code.
When I run the project as ‘Play in standalone’, I get the same error log. The interesting thing is that it doesn’t crash, so it’s playable.

[2024.03.04-06.18.39:599][ 3]LogStats: FPlatformStackWalk::StackWalkAndDump - 0.457 s
[2024.03.04-06.18.39:601][ 3]LogOutputDevice: Error: === Handled ensure: ===
[2024.03.04-06.18.39:602][ 3]LogOutputDevice: Error:
[2024.03.04-06.18.39:602][ 3]LogOutputDevice: Error: Ensure condition failed: DepthStencilRenderTarget.DepthStencilTarget->GetNumSamples() == NumSamples [File:D:\UE_SourceCode\UnrealEngine-5.3.2-release\Engine\Source\Runtime\RHI\Private\RHI.cpp] [Line: 1606]
[2024.03.04-06.18.39:603][ 3]LogOutputDevice: Error:
[2024.03.04-06.18.39:604][ 3]LogOutputDevice: Error: Stack:
[2024.03.04-06.18.39:604][ 3]LogOutputDevice: Error: [Callstack] 0x00007ffa624b9126 UnrealEditor-RHI.dll!FRHIRenderPassInfo::Validate() [D:\UE_SourceCode\UnrealEngine-5.3.2-release\Engine\Source\Runtime\RHI\Private\RHI.cpp:1606]
[2024.03.04-06.18.39:606][ 3]LogOutputDevice: Error: [Callstack] 0x00007ff9ec12a5ac UnrealEditor-RenderCore.dll!FRDGBuilder::ExecutePassPrologue() [D:\UE_SourceCode\UnrealEngine-5.3.2-release\Engine\Source\Runtime\RenderCore\Private\RenderGraphBuilder.cpp:2822]
[2024.03.04-06.18.39:607][ 3]LogOutputDevice: Error: [Callstack] 0x00007ff9ec128fc7 UnrealEditor-RenderCore.dll!FRDGBuilder::ExecutePass() [D:\UE_SourceCode\UnrealEngine-5.3.2-release\Engine\Source\Runtime\RenderCore\Private\RenderGraphBuilder.cpp:2911]
[2024.03.04-06.18.39:607][ 3]LogOutputDevice: Error: [Callstack] 0x00007ff9ec0efd02 UnrealEditor-RenderCore.dll!FRDGBuilder::DispatchParallelExecute'::13’::<lambda_1>::operator()() [D:\UE_SourceCode\UnrealEngine-5.3.2-release\Engine\Source\Runtime\RenderCore\Private\RenderGraphBuilder.cpp:2729]
[2024.03.04-06.18.39:608][ 3]LogOutputDevice: Error: [Callstack] 0x00007ff9ec15f477 UnrealEditor-RenderCore.dll!UE::Tasks::Private::FTaskBase::TryExecuteTask() [D:\UE_SourceCode\UnrealEngine-5.3.2-release\Engine\Source\Runtime\Core\Public\Tasks\TaskPrivate.h:436]
[2024.03.04-06.18.39:609][ 3]LogOutputDevice: Error: [Callstack] 0x00007ff9ec106ab4 UnrealEditor-RenderCore.dll!LowLevelTasks::TTaskDelegate<LowLevelTasks::FTask * __cdecl(bool),48>::TTaskDelegateImpl<LowLevelTasks::FTask::Init<UE::Tasks::Private::FTaskBase::Init’::2'::<lambda_1> >'::11’::<lambda_1>,0>::CallAndMove() [D:\UE_SourceCode\UnrealEngine-5.3.2-release\Engine\Source\Runtime\Core\Public\Async\Fundamental\TaskDelegate.h:171]
[2024.03.04-06.18.39:612][ 3]LogOutputDevice: Error: [Callstack] 0x00007ff98211be05 UnrealEditor-Core.dll!LowLevelTasks::FTask::ExecuteTask() [D:\UE_SourceCode\UnrealEngine-5.3.2-release\Engine\Source\Runtime\Core\Public\Async\Fundamental\Task.h:627]
[2024.03.04-06.18.39:613][ 3]LogOutputDevice: Error: [Callstack] 0x00007ff98211bbac UnrealEditor-Core.dll!LowLevelTasks::FScheduler::ExecuteTask() [D:\UE_SourceCode\UnrealEngine-5.3.2-release\Engine\Source\Runtime\Core\Private\Async\Fundamental\Scheduler.cpp:150]
[2024.03.04-06.18.39:615][ 3]LogOutputDevice: Error: [Callstack] 0x00007ff9820f8a42 UnrealEditor-Core.dll!LowLevelTasks::FScheduler::TryExecuteTaskFrom<LowLevelTasks::TLocalQueueRegistry<1024>::TLocalQueue,&LowLevelTasks::TLocalQueueRegistry<1024>::TLocalQueue::DequeueGlobal,0>() [D:\UE_SourceCode\UnrealEngine-5.3.2-release\Engine\Source\Runtime\Core\Private\Async\Fundamental\Scheduler.cpp:350]
[2024.03.04-06.18.39:616][ 3]LogOutputDevice: Error: [Callstack] 0x00007ff982144ff2 UnrealEditor-Core.dll!LowLevelTasks::FScheduler::WorkerMain() [D:\UE_SourceCode\UnrealEngine-5.3.2-release\Engine\Source\Runtime\Core\Private\Async\Fundamental\Scheduler.cpp:378]
[2024.03.04-06.18.39:617][ 3]LogOutputDevice: Error: [Callstack] 0x00007ff98210a2f0 UnrealEditor-Core.dll!UE::Core::Private::Function::TFunctionRefCaller<LowLevelTasks::FScheduler::CreateWorker'::2’::<lambda_1>,void __cdecl(void)>::Call() [D:\UE_SourceCode\UnrealEngine-5.3.2-release\Engine\Source\Runtime\Core\Public\Templates\Function.h:480]
[2024.03.04-06.18.39:618][ 3]LogOutputDevice: Error: [Callstack] 0x00007ff9822ee9d3 UnrealEditor-Core.dll!FThreadImpl::Run() [D:\UE_SourceCode\UnrealEngine-5.3.2-release\Engine\Source\Runtime\Core\Private\HAL\Thread.cpp:69]
[2024.03.04-06.18.39:619][ 3]LogOutputDevice: Error: [Callstack] 0x00007ff98272b102 UnrealEditor-Core.dll!FRunnableThreadWin::Run() [D:\UE_SourceCode\UnrealEngine-5.3.2-release\Engine\Source\Runtime\Core\Private\Windows\WindowsRunnableThread.cpp:149]
[2024.03.04-06.18.39:620][ 3]LogOutputDevice: Error: [Callstack] 0x00007ff98271eca7 UnrealEditor-Core.dll!FRunnableThreadWin::GuardedRun() [D:\UE_SourceCode\UnrealEngine-5.3.2-release\Engine\Source\Runtime\Core\Private\Windows\WindowsRunnableThread.cpp:79]
[2024.03.04-06.18.39:628][ 3]LogOutputDevice: Error: [Callstack] 0x00007ffa8ff77344 KERNEL32.DLL!UnknownFunction
[2024.03.04-06.18.39:633][ 3]LogOutputDevice: Error: [Callstack] 0x00007ffa91b826b1 ntdll.dll!UnknownFunction
[2024.03.04-06.18.39:637][ 3]LogOutputDevice: Error:
[2024.03.04-06.18.39:667][ 3]LogStats: SubmitErrorReport - 0.000 s
[2024.03.04-06.18.41:577][ 3]LogTurnkeySupport: Completed device detection: Code = 0
[2024.03.04-06.18.43:430][ 58]LogTurnkeySupport: Turnkey Device: Win64@GXPLATFORM-KSM: (Name=GXPLATFORM-KSM, Type=Computer, Status=Valid, MinAllowed=10.0.18362.0, MaxAllowed=, Current=10.0.19045.0, Flags=“Device_InstallSoftwareValid”)
[2024.03.04-06.18.44:861][110]LogRHI: Error: Breadcrumbs ‘RHIThread’
Context 1/2
00 Scene
01 Scene
02 CaptureConvolveSkyEnvMap
03 RenderCloud StartFace=0 EndFace=6
04 Translucency
05 View0

I’d like to get rid of this error, but there’s very little information out there, so I’m replying to see if anyone has any new relevant information!