Metahuman & UE 5 + Ragdoll

Hi! Everytime I activate physics and let a metahuman ragdoll (which is never going to sleep in UE5, see this thread: [UE5, Phat, issue] Ragdoll doesn't stop moving - anyone else having the same issue?) the neck which is modular clips through the cloth. This is not happening with regular animations but with ragdoll only. So basically physics on. Is anyone else encountering this or has it fixed?

In UE4 I don’t get the clipping through.

This is my Physic Asset:

Thanks ahead!

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I noticed the same when modding the Lyra Demo. Have you ever tried to increase stiffness of neck constraint?

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Yes but unfortunately it didn’t help. Have you managed to fix it like this?

Haven’t found a solution yet, still struggling with the new retargeting system. The option for root motion from UE5P2 isn’t available now. I’ll post here if I find anything that helps.

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Hello! I found the solution:

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It’s good to know, I’ll check it out. Thanks.