Well, I managed to find a solution. In the Character BP select Face (skeletal mesh component) and look for ‘Tick Group’, in COMPONENT TICK tab. Set it to ‘Post Physics’ or ‘Post Update Work’.
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Well, I managed to find a solution. In the Character BP select Face (skeletal mesh component) and look for ‘Tick Group’, in COMPONENT TICK tab. Set it to ‘Post Physics’ or ‘Post Update Work’.