Metahuman Seam issue in UE5

Hi i am having this issue with my metahuman. I applied a material only with base color ( no reflection ecc) and this is happening with the light (set to movable). It’s maybe the normals? i exported seperatly from maya the head and the body of the metahuman. Can you please help me? Thank you


Having the same issue here~

I found this post, it solved this issue!

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