Metahuman reflection error

MetaHuman turns black in UE5 Play Mode with Lumen. how to fix?

Hi Lautaro, let me help you with this. Due to the limited information provided, I can suggest several solutions to the problem. I recommend trying each one.

1. Verify Lumen and Ray Tracing Settings

  • Ensure Lumen is enabled and correctly configured in your project:
    • Go to Project Settings → Rendering → Dynamic Global Illumination and Reflections, and ensure Lumen is selected for both settings.
  • If you’re using Ray Tracing alongside Lumen, ensure your hardware supports it and your settings are correct.

Video tutorial:

2. Adjust Lighting and Shadow Settings

  • Problems in shadows or incorrect lighting settings often cause materials to appear dark or black. Adjust your Directional and Skylight sources:
    • Ensure your lights have sufficient intensity and that shadows aren’t overly harsh or incorrectly configured.
  • Adjust the shadow quality and global illumination settings to ensure they’re compatible with Lumen.

Tutorial:

If this doesn’t help you, I will provide links to community resources that cover similar topics, which might be helpful.

Feel free to share if you’re still facing challenges or have new questions.