MetaHuman Plugin not working after switching to Unreal Engine Source

Hello everybody.
I successfully installed Unreal Engine 5.5.4 from Source from Github and I was able to compile every existing plugin apart from the MetaHuman plugin. I installed it copying it from the Marketplace folder from my Unreal Engine 5.5.4 precompiled and pasting it in the Plugins/Marketplace folder, but when I try to run the editor with the plugin activated I get this message:

“Plugin ‘MetaHuman’ failed to load because module ‘MetaHumanIdentity’ could not be loaded. There may be an operating system error or the module may not be properly set up.”
and also
“Impossible to find FDNAInterchangeModule… in C:[root]MetaHuman_5.5\Binaries\Win64\UnrealEditor-MetaHumanIdentity.dll”

I searched all the internet but I can’t find a way to correctly implement the MetaHuman Plugin to Unreal Engine Source. And yet I’ve people telling me they were able to install it in Unreal Source with no issues. I asked an AI and it said that since my Unreal Engine Source is 5.5.4 version and the MetaHuman Plugin is precompiled for the 5.5.0 version there is no way to make it work on my Unreal Engine Source.
Is there someone that has any advice? I would be very grateful

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Yeah, it won’t work. The main issue is that Epic never released the source code for all MetaHuman plugins, only headers. Thus binaries they ship via Launcher are not compatible with any other Source engine.
P.S. In 2025 Unreal Engine is not completely open-source anymore.

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Thank you for the answer. But how come that other people installed it with no issues in Source engine? Was it because the precompiled version (eg 5.5.0) was the same as the engine version (5.5.0)?
Mind that I’m noob