Metahuman plugin for source build

I found workaround.

copy AutoRigService MetaHumanCaptureData MetaHumanConfig MetaHumanCore MetaHumanFaceAnimationSolver MetaHumanFaceContourTracker MetaHumanFaceFittingSolver MetaHumanIdentity MetaHumanMeshTracker MetaHumanPipeline MetaHumanSpeech2Face folders in
[UnrealEngineSourceRoot]\Engine\Plugins\Marketplace\MetaHuman\Intermediate\Build\Win64\UnrealGame\[Development or Shipping] to [ProjectRoot]\Intermediate\Build\Win64\[YourProjectName]\[Development or Shipping].

And edit all *.precompiled files in copied folders like below:

{
	"OutputFiles": [
		"..\\..\\..\\x64\\UnrealGame\\[Development or Shipping]\\MetaHumanConfig\\Module.MetaHumanConfig.cpp.obj"
	]
}

to

{
	"OutputFiles": [
		"[UnrealEngineSourceRoot]\\Engine\\Plugins\\Marketplace\\MetaHuman\\Intermediate\\Build\\Win64\\x64\\UnrealGame\\[Development or Shipping]\\MetaHumanConfig\\Module.MetaHumanConfig.cpp.obj"
	]
}

In other words, replace ..\\..\\.. to [UnrealEngineSourceRoot]\\Engine\\Plugins\\Marketplace\\MetaHuman\\Intermediate\\Build\\Win64

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