I found workaround.
copy AutoRigService MetaHumanCaptureData MetaHumanConfig MetaHumanCore MetaHumanFaceAnimationSolver MetaHumanFaceContourTracker MetaHumanFaceFittingSolver MetaHumanIdentity MetaHumanMeshTracker MetaHumanPipeline MetaHumanSpeech2Face
folders in
[UnrealEngineSourceRoot]\Engine\Plugins\Marketplace\MetaHuman\Intermediate\Build\Win64\UnrealGame\[Development or Shipping]
to [ProjectRoot]\Intermediate\Build\Win64\[YourProjectName]\[Development or Shipping]
.
And edit all *.precompiled files in copied folders like below:
{
"OutputFiles": [
"..\\..\\..\\x64\\UnrealGame\\[Development or Shipping]\\MetaHumanConfig\\Module.MetaHumanConfig.cpp.obj"
]
}
to
{
"OutputFiles": [
"[UnrealEngineSourceRoot]\\Engine\\Plugins\\Marketplace\\MetaHuman\\Intermediate\\Build\\Win64\\x64\\UnrealGame\\[Development or Shipping]\\MetaHumanConfig\\Module.MetaHumanConfig.cpp.obj"
]
}
In other words, replace ..\\..\\..
to [UnrealEngineSourceRoot]\\Engine\\Plugins\\Marketplace\\MetaHuman\\Intermediate\\Build\\Win64